Author Topic: Rejected: Remove adventurers from the game  (Read 18781 times)

Chenier

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Re: Remove adventurers from the game
« Reply #30: September 12, 2018, 03:00:24 PM »
I'd have preferred priests, yes. But the devs also stated that if they saw priests start being used in this way, they would likely intervene to stop it.

All this is getting repetitive so I won't bother much anymore, but a last point...

Quote
A narrow minded view.  No defense?
Maybe you should have had a spy in their ranks to provide you advance warning.
Your realm could have made a point of capturing and executing any advy that came near.
Your nobles could go hunt advies at any time with no penalties.
I know that hindsight is 20/20, but defense is not so impossible as you would have us believe.

The attack came without warning. You can't even see adventurers in regions you aren't even in yourself, because of how unimportant they are supposed to be. When the attack took place, I immediately looked at who was in Wudenkin to see who was responsible, only to learn to my great dismay that the only people I could see there were my own wounded realm-mates.

Spying is a !@#$ solution and you make me angry just for proposing it. Spying has been EXTREMELY detrimental to this game. Spying is a large reason why we can't have two characters per continent anymore. Spies create distrust, which creates secrecy, which create boredom. I have no issues with characters going turncoat if given proper justification, but to set out to implant spies on others is !@#$ty sportsmanship and, imo, a breach of the social contract.

There was also no forewarning about this. The main realm behind this is themed after an evil faction in Lord of the Rings. No declarations were made, neither before nor after. How would we even know what to look for?

Caputing all advies? Do you have any idea how impractical that is? And how worthless that is? There are huge hordes all around us. We can't police beyond our borders. And since they don't show up on scout reports, we can't even see them coming. Besides, it'd be of no help. Because advies don't act on TC. If at least it was that, it'd be a click-race after turn-change where all get an equal chance. But it isn't, the advies pop into the city only when its player is online. And he can immediately start blasting everyone away. You get a few seconds at most to figure out what is happening and react.

Do you even play on BT to make such ridiculous suggestions? Because it ain't just BK. My priest has been in a few realms now, and even those with more than 1 region are plagued by huge rogue hordes, both around and within their borders. I'd LOVE to go hunt down all advies of BT and execute them all. But that's just not feasible.
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