Author Topic: Serious Question: What is with the crybaby mentality?  (Read 7382 times)

PolarRaven

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The behavior you are defending has been condemned not only by players, but by the dev team. Sometimes, it's easy to get carried away, doesn't mean everyone else is wrong. Just because it wasn't your intent to juice the game out of every advantage you could, doesn't mean you didn't go too far in this particular case.

I don't think the "crybaby" mentality is any worse nowadays. Heck, I consider it much, much less prevalent than it used to be. Players gridlocking themselves and then asking for special privileges to screw over other players in order to overcome the gridlocks they were the sole responsible for used to be commonplace. Remember how the astrocracies, after completing their hugfest up north, would constantly beg for less restrictions in order to be able to spread the hugfest to the rest of the continent?

That said, perhaps ironically, I will agree with you that realms should be easier to kill. I do feel it makes war mostly pointless when human armies can basically never kill another human realm anymore. However, the line is drawn there: human realms should be killable by human armies. Not adventurers.

Ummm... you sure this was posted to the right thread??
Seems more appropriate for the "Re: Abusive Players?" thread.

I don't believe that anyone here is "defending" the "crybaby mentality".
Not really sure what you refer to by "hugfest".
Nor is anyone discussing the ability to kill a realm in this thread (not until your post anyways).

If I had to guess, I would say that this thread was started from something that took place in the "Re: Abusive Players?" thread.
Since you are the only one that has tied the two threads together, I can only assume that you felt the need to explain yourself here.
But hey, maybe I am reading too much into this.