Author Topic: Resources and Trade  (Read 3509 times)

De-Legro

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Re: Resources and Trade
« Topic Start: October 24, 2018, 11:08:52 PM »
If anything I would prefer to see the class removed entirely. Leave such matters to the Merchant class after all. No matter what we do with trade people won't find it "engaging" unless it is a large and complex system, in which case it will take up too much dev time to create maintain and build upon. I am not against the idea of having some more variety to resources or small passive buffs from them, just I think that having a class related to trade is a lose/lose situation. Make bankers more integral to the resource system if we need some sort of player input/control.
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