Author Topic: Special Forces  (Read 8724 times)

Chenier

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Re: Special Forces
« Topic Start: November 05, 2018, 01:38:36 PM »
SF and the 17 year old quest to find the elusive centre bypassing walls... probably one of the biggest red herrings in the game... There are only two "special" abilities that are actually observable, for which we have some data and actual proof. Ranged SF, pretty much jacked up MI- R5 being the best example, and just regular melee SF, which looks like infantry with a RNG modifier to sometimes provide extra hits. There is no magical unit that scales walls, or other insane stuff. If there was, we would have battle reports adorning the wiki about it.

But are melee SF really more like infantry, or more like R0 MI?

Because let's recall, all stats being the same, R0, R1, and R5 SF all cost exactly the same to recruit. And in salaries.

The distinction is important. Because if R0 are more like inf, that means that they are probably much, much better than R5 SF in melee. But from the data I've got so far, I don't think that is the case. I think R0 SF are exactly as good (or bad?) as R5 SF in melee, the only difference is that they are melee-obligate.

Who would recruit R0 MI? With that in mind, why would anyone want R0 SF?

Also, looking into salaries... it looks like equipment quality has next to zero impact on them. + or - 1 gpw on a 100 men unit, according to the equipment. Unit type and training is the real determining factor. A 100 men unit with 100 training will cost from 222 to 224 gold, depending on equip.

What's missing now is battle reports of melee and ranged SF, accompanied with the stats of those SF...
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