Author Topic: Hits, CS, and equipment  (Read 109 times)

Chenier

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Hits, CS, and equipment
« Topic Start: November 06, 2018, 05:34:24 PM »
There's some confusion over what the various values mean, and how they work.

It has been said, for example, that hits are not based on weapons, but on CS, which includes weapons, yes, but also training, and... armor.

Is this true? Does higher armor increase hits? Because it makes no sense.

Inversely, does the number of hits taken to cause losses also work off CS. And thus, do weapon ratings play a role in this?

Because if both armor and weapons are calculated in everything... why have distinct stats at all?

Anaris

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Re: Hits, CS, and equipment
« Reply #1: November 06, 2018, 05:36:57 PM »
This used to be true. I believe I have now eradicated all instances of this from the combat code.

I don't recall exactly when it happened, so I don't know if you would have been around, but Weapons and Armor used to be a single Equipment Quality value. They were split out into separate stats, but not everything was updated to account for this.
Timothy Collett

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