Author Topic: Dwilight Statistics  (Read 3778 times)

BarticaBoat

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Dwilight Statistics
« Topic Start: December 13, 2019, 07:03:53 AM »
realmdensityGDP (gold)GDP (silver)net fooddemense sizemilitarization
Arnor8.558570.55-802.88186630.93%
Astrum12.37806.50.64-982151230.92%
Avernus8.43575.50.55-899.7126390.83%
D'Hara9.3509.760.64-1496.895531.16%
Luria Nova11.45841.80.51-1680.8199900.69%
Sol5.3381.080.62272.273530.94%
Swordfell6.4739.080.63158.06140330.66%
Tol Goldora4.78190.750.58978.539541.83%
Westgard9.04388.960.78-1511.959551.22%
Dwilight4.07900.910.7715467.9139770.73%

Analysis:

Arnor is typical of Dwilight realms as a largely urban population with vast outlying lands to support them. The nobles are the wealthiest in the continent and the peasantry struggle to support themselves as mostly subsistence farmers and makers of simple wares. Vast noble houses control trade with the unoccupied plains to the south and food is imported judiciously to support a ravenous population. Militarization is slightly above average reflecting their position relative to monster migrations across the continent and the need for a dedicated warrior class. Their war with Sol to the south persists due to distance, disorganization, and Lurian support.

The ancient theocracy of Astrum is the most densely populated area of Dwilight reflecting their near century of existence. They are just outside of the upper echelon of wealthy realms but their opulence is distinct from any other realm besides Arnor and Luria Nova. Their peasantry are either crushingly poor serfs, urban craftsmen of respectable means, or comfortable gatherers of raw materials for these crafts. This dichotomy is likely due to entrenchment of power structures and wealth amongst nobles and their connections with powerful and ancient merchant guilds. Like most realms Astrum is a net importer of food although their situation is not particularly dire. Astrum has a deeply entrenched military class which engages in protection of the realm from natural threats. Despite this, their ability to project force can be poor.

The small enclaves of Avernus represent a throwback to original Dwilight settlements. Urban with average wealth, Avernus has settled on lands that naturally protect them from monster threat. The peasants live much like the Arnorians to the south, but unlike them Avernus is more peaceful. Powerful mining guilds occupy Mt. Black Nastrond, the true economic engine of the realm, with wealth unimaginable to their farming neighbours. Their warrior class is benevolent and seen as protectors, occasionally marching from their lands, but not often. They have an average noble density for Dwilight and are also importers of food. Despite the history of the Saxons, Thulsoma, and the Bloodfruit, Avernus is a comfortable frontier realm.

The long history of D'Hara has seen them come to a second Golden Age, although historians will argue whether or not this prominence is a boon. Inhabiting the Tomb Islands D'Hara has always been a concentrated realm. Now with Marorient and Maroccidens colonies once more, they have changed from being a merchant republic and fully embraced their return as the Dragon Kingdom. The gold does not flow as freely for the nobles, instead remaining in the hands of the most famous merchant class in all of Dwilight. The nobles now reflect a warrior-administrator class with smaller nobles houses than usual but they are still quite powerful and distinct from common castes. The peasantry of D'Hara are some of the richest in all the civilized realms and few engage in agriculture. A meal out is a distinctly D'Haran endeavour, unfathomable to peasants anywhere else. Working as clerks, merchants, importers, sailors, D'Haran peasants maintain the mercantile spirit of old despite the hardening of noble hearts. Supported by these practices, the nobles and their warrior class underlings engage in some of the most dedicated and hardworking military structures in Dwilight. Martial ways have become a way of life for them and D'Hara is ready to exchange former soft power for hard steel.

The Lurias have been occupied as long as any region in Dwilight and Luria Nova is the inheritor of all its traditions. Their wealth is still supreme and Lurians are known for having more money than ideas to do with it. Their peasants stagger to support the extravagance of Lurian courts being only able to trade within the realm and their few allies. The density of Luria Nova is only surpassed by Astrum, their ancient foe, and reflects the century of colonization by various successors of Pian en Luries. Despite the natural richness of the lands, Luria Nova has the most dire food situation in all Dwilight and starvation does occur with some frequency in cities. This is due to their historical isolation and staggering population rather than a fault of their noble overlords. The noble houses of the Lurias are the most magnificent in the world, their manners and speech dictate fashion the world over no matter how hated they are. This opulence and wealth reflects a simple fact: the Lurias are naturally amongst the safest lands in Dwilight. Compared to other lands their sentinels are lax and living a strictly military life is laughed at as childish and absurd. It has been true since the first days of Dwilight, the deadliest battlefield is a Lurian court.

Not all can live well. Sol is a tiny backwater barely distinguishable from uncivilized Dwilight. Their nobles are distinguished by blood and prestige rather than wealth as they are amongst the poorest nobles in the civilized world. Their lands are mostly fields with little in the way of tradeable resources besides the forests of Weinschenk. This burden is also their only treasure, Sol is one of the few breadbaskets in Dwilight. The peasants are as wealthy as peasants in D'Hara or Astrum but there is little merchant activity. Instead they directly barter livestock, seemingly endless food, and lumber for what they need from lands afar. The small size of the realm makes this surplus irrelevant to larger realms. Starvation is unknown and their only worries are sporadic raids from enemy realms and protecting the rural estates from monster incursion. A natural martial way exists to defend themselves but their armies are limited by the distances, the rural nature of the lands, and the highest concentration of noble houses outside the true frontier realms.

Deep in the Divide Mountains Swordfell sleeps. The lands are distinctly spacious compared to most realms, straddling an inbetween as barely civilized settlements. The nobility do not lack for gold but the peasantry work hard to survive off largely subsistence agriculture so that their sons may one day make a fortune working the mines. The nobles are of moderate power and there is ample food for the peasantry. Though the original battle to settle the mountains was difficult and took many decades, the walls and fortresses of Swordfell now make it the safest lands in all of Dwilight. Manning the walls is sometimes seen as unnecessary and ingenius ways of utilizing terrain decreases the amount of warriors to support. This is a double edged sword, for as far as it is to reach them it is as far for Swordfell to make an effect militarily. Swordfell has produced some of the greatest intellectual minds in Dwilight history due to this combination of factors.

The newest and most anomalous realm is Tol Goldora. A backwater the likes of Sol, it is not uncommon for peasants to not realize what flag flies over their lands. Tol Goldora has the smallest noble houses in all of Dwilight and their nobles are warriors foremost, with administration being an afterthought. They are the poorest nobles and regarded as brutes and raiders by the peasants who are among the poorest in Dwilight. Heavy taxes and levies support the most concentrated military effort in the world, the one for their own survival. The nobles are warriors, and few warriors are not nobles. This single minded focus on survival belies the fact that these are the most bountiful civilized lands in the Dwilight and the food surpluses would make Goldorans as rich as easterners if they could end the war with Westgard. Truly a colonial frontier, their future lies solely in the outcome of this war.

Finally, the shield of humanity, Westgard. A tightly urban realm reflects that the ancient lands here were once the most feared monster migration route before the long days of Astrum. The nobles are not wealthy unless they are high nobles with connections abroad and they are a diverse group of warriors, administrators, and sometimes merchants. What makes the lands dangerous is their wealth and Westgardian peasants live amongst the best lives in the civilized lands. Natural resources abound and every Westgardian seems to be peddling fine wares to a stupid D'Haran with more gold than sense. However, the food situation in Westgard is dire as the prime farmlands are difficult to hold against monster invasions and the highly martial nature of their society is their only way to survive the harshness of this reality. They never claimed to choose an easy path, but their path is amongst the most difficult.

Strikingly, Dwilight is unexploited. By every measure, compared to so-called uncivilized Dwili, the civilized peasants sweat under the yoke of nobles to be starving and poor. The only realm that improves the lives of the peasants is Westgard, compared to the civilized lands they live luxuriously but this is only marginally better than the Dwili. The poor must dream of running off into the wilderness to seek their fortunes. In the average realms, the militant nature of the settlements renders this idea absurd. In Luria Nova and Swordfell, to leave is to accept a far more dangerous life than they could likely handle. Solarians do not need to leave, they are living basically in the uncharted reaches, and Goldoran live in constant fear of Westgard. Dwilight is highly tragic in this regard. Civilized - but at what cost?
« Last Edit: December 14, 2019, 08:55:14 PM by BarticaBoat »

Vel_Aryon

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Re: Dwilight Statistics
« Reply #1: December 13, 2019, 04:03:56 PM »
This is very nice. Can we get more?  :D

Zakky

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Re: Dwilight Statistics
« Reply #2: December 14, 2019, 01:32:12 PM »
Wow. Should do one for EC as well!

BarticaBoat

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Re: Dwilight Statistics
« Reply #3: December 14, 2019, 08:28:13 PM »
Wow. Should do one for EC as well!

Let me fix the huge error I made on this one first. I used to do these assessments for EI but I ran out of time.

Glaumring the Fox

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Re: Dwilight Statistics
« Reply #4: December 22, 2019, 07:48:28 PM »
The Tol Godorans live in a sort of apocalyptic wasteland of overgrown ancient Asylonian cities with silent lands surrounded by tales of Daimons, nevermind the other ruins of Itaulond, Kabrinskia and other forgotten kingdoms.

Great write up by the way!
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Greybrook

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Re: Dwilight Statistics
« Reply #5: December 23, 2019, 07:04:20 PM »
The Tol Godorans live in a sort of apocalyptic wasteland of overgrown ancient Asylonian cities with silent lands surrounded by tales of Daimons, nevermind the other ruins of Itaulond, Kabrinskia and other forgotten kingdoms.

Great write up by the way!

I love how this is described - might incorporate this actually.

"Tol Goldora has the smallest noble houses in all of Dwilight" - what does this mean?

BarticaBoat

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Re: Dwilight Statistics
« Reply #6: December 28, 2019, 10:38:09 PM »
I love how this is described - might incorporate this actually.

"Tol Goldora has the smallest noble houses in all of Dwilight" - what does this mean?

Number of peasants per estate. While in Luria you'll see a massive city line Giask (100k pop) fall within 5 estates, you can see small rurals in Tol Goldora (6k pop) split between two estates. It's an average. I use it to estimate part of the social stratification - an estate size of 3k might have the noble lord actually know village chiefs and shire reeves personally while 20k they may never interact directly with anyone below the upper level of their scribes, magistrates, and retainers. 20k estates will support a much larger number of minor nobility rather than 3k.

Greybrook

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Re: Dwilight Statistics
« Reply #7: December 29, 2019, 05:57:00 PM »
Number of peasants per estate. While in Luria you'll see a massive city line Giask (100k pop) fall within 5 estates, you can see small rurals in Tol Goldora (6k pop) split between two estates. It's an average. I use it to estimate part of the social stratification - an estate size of 3k might have the noble lord actually know village chiefs and shire reeves personally while 20k they may never interact directly with anyone below the upper level of their scribes, magistrates, and retainers. 20k estates will support a much larger number of minor nobility rather than 3k.

That makes total sense coming to think of it - thank you!