Author Topic: Re-thinking peasant mobs  (Read 3978 times)

pcw27

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Re: Re-thinking peasant mobs
« Topic Start: December 26, 2018, 12:52:34 AM »
I've thought of another way this might work. The conditions to create a peasant mob could be modified so only sustained player action can keep the region angry enough to attack. The two triggering conditions could be sustained looting of civilians or propaganda against a realm spread by priests or diplomats.

An insurrection spreading infiltrator ability would still be cool. Maybe it would be primarily for hostile actions. The infiltrator could have a "sow dissent" ability to lower sympathy and realm control, through prolonged subversion of course. Then with enough ill intent the infiltrator could trigger a rebellion.