Author Topic: Build/Loot roads  (Read 1857 times)

Chenier

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Build/Loot roads
« Topic Start: January 14, 2019, 07:32:11 PM »
Title: Build/Loot roads

Summary: Allow troops to both improve travel times by working on roads and hinder them by looting them.

Details: Looting roads is a great feature on stable that, while extremely situational, has been used rather effectively in a small number of battles. Thus, it is far from game-breaking. It is no longer available on testing, though, and it would be great to have it back. Reversely, there never was any means to improve travel times, and roads on Testing especially tend to be, as the game puts it, "extremely bad". It would be nice if armies could work to improve the road conditions, both as a counter to looting them, and just in general to help improve the travel times, namely on Dwilight, that can be horrendously long (40+ hours is not uncommon, Mountain of Woe to Sabadell is about 70 hours, for example, 69 hours for myself).

Benefits: More strategic options and overall allowing players to actively take travel times into their own hands, and thus decreasing the time they spend travelling.

Possible Downsides/Exploits: Looting roads has never been exploited as far as I'm aware. And good roads are pretty much the norm on stable islands, so allowing players to improve the road conditions in war-torn continents can't really break the game.
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