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February 2019 Recent Changes

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Anaris:
February 2019 Recent Changes

Major Changes


* Militia Nerfs:
* Increase pay for all larger-sized units (mobile & militia)
* Increase pay for all SF units (mobile & militia)
* Add corruption overhead to militia pay, the wealthier the region the more militia units must be paid
* Remove militia being cheaper than mobile units
* Prevent secessions for duchies with less than 15 nobles
* Make daimons and humans fight each other in rogue regions
* Display list of top twenty wealthiest characters on island with more than 10k wealth (gold+bonds), accessible via Information page
* Display realm hierarchy with family heraldric crests, can toggle back to old text version
* Allow allies to contribute to takeover progress at 1/3rd effectiveness
* Include allied troops in region when calculating having enough troops to takeover a region (allied troops only count for 1/3rd)
* Automatically redirect new players to create their first character after signing Social Contract
* Add hotkeys for sending and previewing messages, just like on wiki and forum
* Send more effective infantry armour to stable
* Enable refusing ducal position
* Add filtering messages by last 24 hours and 48 hours (today/yesterday filters are based on the full turn)
* Don't remove a player's last five medals of each type
* Don't remove a player's medals if they've received one in the last 6 months AND given one in the last 3 months
* Added a softcap to gold accumulation in rogue regions to deter excessive gold levels
Minor Changes


* Add Report Bug link to top right of page, clarify script page vs island stable/testing/war debug info
* Enable NPC/GM characters to command regular non-NPC troops
* Display count of nobles in duchy on duchy list
* Improve clarity of sage/wizard moving on texts
* Improve MessageSearch.php's display
* Adjust wounding in duels
* Chance of stealing unique item from dead, wounded, or captured character in battles or duels
* Chance of discovering a unique item when traveling into a region for those with normal turn-based travel
* Improved response text visual presentation for actions
* Add warning that Statues and Memorials are set in stone and cannot be altered once constructed
* Prevent cavaliers from using the more brutal half of takeover actions
* Add text strongly recommending War Island for new players
* Choose a default message type (Letter, Roleplay, Out-of-Character, etc.) based upon the message type you are replying to
* Notify peers of Government members losing office
* Change standing orders while at sea
* Give one-week grace period for anyone unpausing, not only vacation pausers
Bug Fixes


* Give seceding dukes the same length of text for full realm names that existing rulers have
* Improve mobile display
* Prevent sentries from digging in
* Allow recruiting 30 militiamen per hour instead of 29 militiamen per hour
* Re-enable army and guild based titles in signatures
* Block acquiring unique items of the same type you already possess
* Prevent being seen with unique item in battle if you're too wounded to be in combat
* Fix default sort order for Bounty Board
* Fix sorting on range in several tables
* Save message and bulletin text and give it to player when they click send in middle of a turnchange
* Fix character counts in message editor
* Fix low-density realms being able to contribute to takeovers when TOing a region to rogue
* Remember the message you're replying to when you preview your own message
* Fix tournament communication post-tournament
* Fix filtering messages by 'yesterday' and 'today'
* Fix unignoring a character
* Government Details 'Last Changed Date' reworked
* Prevent adventurers from receiving noble messages when unpausing (or other means) a character and getting the last three days of messages, to prevent using advies as spies
* Fix playable-character limit calculation
* Remove heraldry from OOC messages
* Prevent bankers from accessing marketplaces of foreign realms as their own realm
* Fix dead peasants not contributing to undead rate in region
* Do not display secret societies in Character Details history
* Various text improvements
* Various behind the scenes improvements

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