Author Topic: Title System - Achievement System  (Read 8055 times)

Tourmaline

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Title System - Achievement System
« Topic Start: March 13, 2019, 07:21:34 PM »
Title:
Title System - Achievement System

Summary:
An achievement based title system that officially bestow titles to nobles and/or families based on the achievement they reached.

Details:
Whether a title is displayed or not would be selectable by each noble. The title would display either next to their name when they write messages, or in their signature, as well as in a section on their family page. In addition to titles, each achievement could also come with an in game reward. Like more coin for looting, more honor for fighting many battles, etc.

There would be general achievements, class based achievements, position based achievements, family achievements.

Examples of General Achievements:
Fight in 250 Battles - The Hardened
Fight in 1000 Battles - The Experienced
Hold 3 Unique Items - The Collector
Loot for Tax Gold 100 Times - The Pickpocket
Loot for Tax Gold 1000 Times - The Burglar
Kill, Rape, Burn 100 Times - The Wicked
Kill, Rape, Burn 1000 Times - The Malevolent
Lead a successful rebellion - The Rebel
Lead 3 successful rebellions - The Revolutionary

Examples of Class Based Achievements:
Preach on 250 Days - The Faithful
Preach on 1000 Days - The Devout
Organize Repairs or Survey Administration 250 Times - The Executive
Organize Repairs or Survey Administration 1000 Times - The Overseer
Stab 100 nobles - The Stalker
Stab 500 nobles - The Assassin

Examples of Position Based Achievements:
Secede a Duchy or Region from a realm - The Cunning
Secede 3 Duchies or Regions from a realm - The Machiavellian
Declare war on three realm - The Warmonger
Declare war on ten realms - The Bloodthirsty
Lead 100 Winning Battles - The Victorious
Lead 1000 Winning Battles - The Glorious
Trade Food on 250 Days - The Trader
Trade Food on 1000 Days - The Merchant

Examples of Family Achievements:
Have 2500 family wealth - The Rich
Have 10000 family wealth - The Wealthy
Have 1 hero die - The Heroic
Have 3 heros die - The Epic
Have 20 Fame - The Prominent
Have 50 Fame - The Illustrious

Just as a few ideas off the top of my head. The goal and idea is to create incentives for people to take various actions, to promote a dynamic environment, to give people fun goals to strive for and try for.

Benefits:
Battlemaster needs a Title System and an Achievement System. This would add flavor and novelty to the game, as well as things for players to strive for beyond fame, wealth, honor, prestige. Most gaming platforms and most modern RPG games contain an achievement system, and many RPGs contain title systems because these are very effective at attracting and retaining players by giving current players something to strive for and a sense of accomplishment.

Possible Downsides/Exploits:
Too many people with the same titles diminishing the value of the title.
« Last Edit: March 13, 2019, 08:03:33 PM by Tourmaline »