Author Topic: Future Direction of the Game: Realm Size  (Read 7085 times)

Ocean Yong Kiran

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Re: Future Direction of the Game: Realm Size
« Topic Start: March 14, 2019, 07:51:11 AM »
While I may not agree with every particular detail, I think thats well-explained, PolarRaven.

Probably less work than a new map, but still a considerable amount of work.

I've thought about reusing one of the old region statuses to blight, freeze, tundra what have you regions to effectively mark them as unable to be entered at all. But I've generally thought the playerbase would prefer to have flexibility to decide what parts of the map they want to use than to semi-permanently disable entire sections of the map forcibly. It also requires us to manually re-enable the regions if the playerbase grows versus the code-based elements like density that would allow a(all) realm(s) to grow or shrink dynamically in response to playerbase. Generally with the fewer volunteers we have, relying on manual responses by volunteers means slower changes, so I prefer automatic dynamic changes. Hence the flexible changes based on density with each takeover limits or rogue code.

Can you not just put a flag on each region, in database. Then flip flag.

Manual, yes, but less work than the post you just write