Author Topic: Future Direction of the Game: Realm Size  (Read 7121 times)

Ocean Yong Kiran

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Re: Future Direction of the Game: Realm Size
« Topic Start: March 14, 2019, 08:12:41 AM »
Yes, but from the things I read, the player base deciding is not working so well?  :D

Half will make compact, half will spread out, everything not working at best.

I think PolarRaven says something that is universal truth - too many rules does not make better results. It is like economy; more you try to make it go in one direction, more it goes in other.

I think now I understand better what people say to me about what is Battlemaster. They want not the game of exploration, they want the game of realm conflicting.

But your maps is maps of exploration. Why does old player who is king and never want risk want to make conflict when half the map is empty for conquest instead?

For game of conflict, War Island is correct. Tight together, more nobles than regions, must fight to get bigger.