Author Topic: Future Direction of the Game: Realm Size  (Read 7089 times)

Vita`

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Re: Future Direction of the Game: Realm Size
« Reply #15: March 14, 2019, 03:41:09 PM »
I would note that the reduced travel times in fully controlled regions are what brought me over to considering hinterlands because of concerns for distance from war.

Greybrook

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Re: Future Direction of the Game: Realm Size
« Reply #16: March 14, 2019, 04:49:51 PM »
While I would like that, the idea that travel times linked to production makes more sense arguably. While I do not know how it is calculated now, making a simple calculation between the two regions based on their production could impact it? Therefore, going out into the wild is a difficult endeavour but could be tamed.
Up for the discussion though - I do like the seasonal play but I dislike the winter travel as much IC as the next guy.

Anaris

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Re: Future Direction of the Game: Realm Size
« Reply #17: March 14, 2019, 05:15:25 PM »
The purpose of this is to allow the taking of regions to confer more of a strategic benefit.

It also make sense from a realism perspective: if you control the region, you have jurisdiction over the main roads (and there would most definitely be roads leading between major population centers—like the estate of a lord), and the local bureaucracy will support you.

If you don't, they may actively hinder you.
Timothy Collett

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Medron Pryde

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Re: Future Direction of the Game: Realm Size
« Reply #18: March 15, 2019, 02:50:47 AM »
I eagerly await the hinterland introduction as the current hard limit on regions is making things extremely difficult for many realms to engage in war...