Author Topic: Randomizing movement of Sages and Wizards  (Read 3368 times)

PolarRaven

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Randomizing movement of Sages and Wizards
« Topic Start: March 15, 2019, 04:49:03 AM »
Title:  Randomizing movement of Sages and Wizards

Summary:  Currently Sages and Wizards only move on turn changes.  As most of the advy game is NOT turn based, it would be nice to have this feature less reliant on turn changes as well.

Details:  Have sages/wizards move at random intervals (non-turn reliant).  Where X can be a randomly generated number, have sages and wizards move every X hours to a new location.  If the sages/wizards are "used up" by advies, they can move X-Y (a smaller, but also random number) hours after use. 

Benefits:  This should make sages/wizards more random in being found.  It would also prevent any "click race" at turn change.  The advy game is not meant to be played on a turn basis as they steadily accumulate hours and most of their actions are immediate.  The current movement of sages/wizards hinders this "play any time" ability for advy characters.  Random movements of sages and wizards should make them less easy to track as well.

Possible Downsides/Exploits:  They will be harder for advies to track, but I believe that is a benefit for the game.  So long as there is a randomness to the hours between movements, I do not see how this can be exploited.