Author Topic: Randomizing movement of Sages and Wizards  (Read 3379 times)

PolarRaven

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Re: Randomizing movement of Sages and Wizards
« Topic Start: March 15, 2019, 10:27:47 AM »
They are currently harder to find as the Devs have been "tweaking" them so that they are not so readily available.
As they are now, it is a click race at turn change to take advantage of them.

And quite honestly, they should NOT be trackable. 
My suggestion would likely allow less "downtime" of sages/wizards and actually make them more available, just not as trackable. 
The current system has them used by advies early in the turn, then they sit around for a turn or two before they show up somewhere else directly after a turn change.  If they do not show up the first turn change, they are guaranteed to not show up before the next turn change if they even show up then.  So currently they can only show up in 12 hour intervals (at turn change), but there is no guarantee that they will show up at any given turn change.

The advy game was never meant to be hindered by turn change, but this feature forces turn change "click races" for any advy wanting to repair an item or find some scrolls. 

When the turns run, I would prefer to check in on my noble characters first.  I prefer to play my advies in my down-time which is not at turn change. 

There is NO other feature ACTIONS/QUESTS/ITEMS, etc that requires the advy to wait for turn change.
Hours are gained steady at 1/hour, Questing happens right away and uses available hours, resting is immediate useing hours and providing benefits right away, items are found right away, sold right away, bought right away, used right away.

Nothing else an advy does requires waiting for the turn to change. 
Why should they have to wait for turn change and then participate in a "click race" to access the sage/wizard options?