Author Topic: Angry Peasants - Remove, Keep, or Change?  (Read 5840 times)

Vita`

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Angry Peasants - Remove, Keep, or Change?
« Topic Start: May 10, 2019, 04:13:01 PM »
Anaris and I were considering an edgecase regarding angry peasants being misused, when we came to a more fundamental question: what do angry peasants popping up from just entering the region add to BattleMaster? My initial thought is that it does add roleplay value, but I can't think of any game reason for their existence. However, I wanted further feedback and thought on this before any changes are made.

They aren't (nor should be) a genuine threat, it depopulates the region, and is potentially exploitable. If their main value is roleplay, Anaris proposed changing the mechanic without changing the fluff - instead of angry peasants as a combat unit fighting them have angry peasants slow unit travel, reduce unit morale, maybe even steal supplies.

Thoughts?