Anaris and I were considering an edgecase regarding angry peasants being misused, when we came to a more fundamental question: what do angry peasants popping up from just entering the region add to BattleMaster? My initial thought is that it does add roleplay value, but I can't think of any game reason for their existence. However, I wanted further feedback and thought on this before any changes are made.
They aren't (nor should be) a genuine threat, it depopulates the region, and is potentially exploitable. If their main value is roleplay, Anaris proposed changing the mechanic without changing the fluff - instead of angry peasants as a combat unit fighting them have angry peasants slow unit travel, reduce unit morale, maybe even steal supplies.
Thoughts?