Author Topic: Angry Peasants - Remove, Keep, or Change?  (Read 5839 times)

pcw27

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Re: Angry Peasants - Remove, Keep, or Change?
« Topic Start: September 19, 2019, 08:53:26 PM »
It's also very close to how the system originally worked. They region would spawn a puny 100cs unit which the army would wipe out the next turn, but for that one turn the unit would prevent looting for the entire army. The problem was the scale and the willingness of this peasant band to go on a suicide charge made it all seem ridiculous.