Author Topic: Dwilight IC and OOC updates and news!  (Read 252334 times)

Galvez

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Re: Dwilight IC and OOC updates and news!
« Reply #705: June 16, 2011, 02:28:29 AM »
Dwilight is straight boring.
You are a government member of Caerwyn, fighting a war against SA. How can things be boring for you?
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Zakilevo

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Re: Dwilight IC and OOC updates and news!
« Reply #706: June 16, 2011, 02:33:42 AM »
It is boring to him because he is losing! :)

egamma

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Re: Dwilight IC and OOC updates and news!
« Reply #707: June 24, 2011, 08:20:23 AM »
Losing can be more exciting than winning, actually--losers have to rebuild regions, redeploy militia, field treasury requests, route food away from looting and towards starving regions, etc.

Glaumring the Fox

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Re: Dwilight IC and OOC updates and news!
« Reply #708: June 24, 2011, 09:39:46 AM »
Switch sides then?
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Chenier

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Re: Dwilight IC and OOC updates and news!
« Reply #709: June 24, 2011, 05:51:17 PM »
Losing can be more exciting than winning, actually--losers have to rebuild regions, redeploy militia, field treasury requests, route food away from looting and towards starving regions, etc.

I dunno, looting our enemies to hell was pretty damn fun, when I was general of Enweil.
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Re: Dwilight IC and OOC updates and news!
« Reply #710: June 25, 2011, 12:15:44 AM »
It depends on how competitive one is. Some people really don't like losing, no matter at what stage. Some of the banter thrown around during Fontan's twilight indicate some frustration. Enweil and Hetland during 4th Inv as well, and Enweil actually survived.

Chenier

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Re: Dwilight IC and OOC updates and news!
« Reply #711: June 26, 2011, 06:12:06 AM »
It depends on how competitive one is. Some people really don't like losing, no matter at what stage. Some of the banter thrown around during Fontan's twilight indicate some frustration. Enweil and Hetland during 4th Inv as well, and Enweil actually survived.

I'd say it wasn't quite the same kind of frustration Enweil and Hetland had.

The way the different factions work in combat made in sort that Enweil basically lost more nobles during the mortality period than every other realm combined. The GM, until called out on, also exploited special GM options in ways he was not supposed to. Scrolls from the Dream against monsters were the only ones not to actually kill troops, but rather only lowered morale (which could be regained by simply leaving and avoiding battle with that unit, and which had no impact if the troops were doing a TO or looting). There were a few other things like that which made it feel like Enweil was given, at parts intentionally, a nastier foe than others were. Sure, you could argue we survived where others didn't, but that'd be neglecting the considerable aid we got from the daimons, we'd totally be dead if it weren't for that.

Hetland, on the other hand, were more like "Omg, why are the daimons attacking us, we only spit in their faces like a million times!?" and "Cheaters, the Blood Cult has been given some secret powers by the GMs and it's unfair!" (note: the Cult did not receive anything at all, the allegation was rather stupid).
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Re: Dwilight IC and OOC updates and news!
« Reply #712: June 26, 2011, 11:11:13 AM »
Well, despite all that, Enweil did in fact survive, and still has the potential to be of considerable size and strength. The same cannot be said of Avalon (dead), Bara'Khur (Dude, they really still have Dyomoque. What's up with that?), Thalmarkin (Northern area completely gone, wedged between OG and Melhed, though at least they did survive...maybe. Unless the Undead GM's "master amazing Xanatos casino plan" did some other bad stuff to Thalmarkin)

Oh yeah, Hetland's dead too, and they even had a Light temple. Come to think of it, they're the only one of the three Light realms that died.

Still, I'm pretty sure if you guys were winning fairly easily you wouldn't have complained as much about the mortality or the invaders. It's a common thing that winning makes everything feel better.

Chenier

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Re: Dwilight IC and OOC updates and news!
« Reply #713: June 26, 2011, 05:09:08 PM »
Well, despite all that, Enweil did in fact survive, and still has the potential to be of considerable size and strength. The same cannot be said of Avalon (dead), Bara'Khur (Dude, they really still have Dyomoque. What's up with that?), Thalmarkin (Northern area completely gone, wedged between OG and Melhed, though at least they did survive...maybe. Unless the Undead GM's "master amazing Xanatos casino plan" did some other bad stuff to Thalmarkin)

Oh yeah, Hetland's dead too, and they even had a Light temple. Come to think of it, they're the only one of the three Light realms that died.

Still, I'm pretty sure if you guys were winning fairly easily you wouldn't have complained as much about the mortality or the invaders. It's a common thing that winning makes everything feel better.

You know what, I actually wrote a lengthy reply to this. But just erased it. I said my arguments already, and don't care to repeat myself any more. Winning does feel better, but that's not what Enweil's critics were about. And some northerners did complain as well, and at least some of these complaints were quite valid to me, the undead also had some nasty things that were quite cheap.

Would have complained less? No !@#$, Einstein. I !@#$ing hate mortality. When I lost a hero character to it, I swore to myself never to make a !@#$ing hero again. And then it was forced upon us. "Stop playing the character you love or I'll might make you stop" was basically the message given by mortality, because emigrating had basically the same impacts as death but with 100% certainty, while you could hope to be lucky and avoid mortality by staying. The realm feels like a hollow shell since then. The damage can't be undone. Just another example of how trying to force an atmosphere totally ruined the gaming experience for a bunch. At least if it was Enweil dying, and not its nobles, we could all stick together to an allied realm and plan our resurrection together. Instead, we play the walking dead.

Other realms lost a few nobles, but nowhere as much as Enweil. The effect of character deaths on realm morale (see: player morale, and not character morale), politics, and activity is exponential. I campaigned heavily against mortality once Nicolas died, because all the time I used to play him was now free. I didn't do so to protect my other character, he was a priest and so risked it very little (I stopped preaching). I did it so other realms didn't have to suffer from it.
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Gustav Kuriga

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Re: Dwilight IC and OOC updates and news!
« Reply #714: June 27, 2011, 12:20:05 AM »
Please get back on topic and talk about Dwilight. If you want to talk about Enweil and Beluaterra in general, take it to that board please.

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Re: Dwilight IC and OOC updates and news!
« Reply #715: June 27, 2011, 12:32:44 AM »
Hey guys, you know how Avalon got destroyed by monsters? Well if those monsters went up against the Dwilight monsters, who would win? It's a Deadliest Warrior scenario!

Phellan

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Re: Dwilight IC and OOC updates and news!
« Reply #716: June 27, 2011, 04:22:15 AM »
Dwilight Monsters hands down.

Unless they are fighting some archer units.  Then they are done for.

Vellos

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Re: Dwilight IC and OOC updates and news!
« Reply #717: June 27, 2011, 04:34:42 AM »
Beluaterra monsters eat people to grow in strength, and would eventually die out in the wilds of Dwilight.

Dwilight monsters are birthed out of undiluted evil, their life sustained exclusively by malice.

Dwilight monsters would eventually win that battle of attrition.
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Re: Dwilight IC and OOC updates and news!
« Reply #718: June 27, 2011, 04:35:52 AM »
Now here's a thought: Apparently Epic's posse wasn't from BT originally. How do we know they didn't come from Dwilight, or somewhere even worse? Hm hm hm?

De-Legro

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Re: Dwilight IC and OOC updates and news!
« Reply #719: June 27, 2011, 04:38:52 AM »
Now here's a thought: Apparently Epic's posse wasn't from BT originally. How do we know they didn't come from Dwilight, or somewhere even worse? Hm hm hm?

I actually asked Sword that very question. Never got a real response though. The impression I got was they were from a land we have not ventured onto, though someone else in DOA did suggest that they were some horrible mutation from the sunken war islands, Human nobles cursed into their current form.
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