Live with a bunch of extra food?
Selling food to make a profit is, by design, not currently one of the core parts of BattleMaster. Making a functional economy that's fun to participate in and doesn't have a strong tendency toward abundance or famine is Hard.
I have plans for improving the food situation, such that hopefully we'd be able to adjust overall food supply on all continents to be a little closer to break-even, but that's for a ways in the future.
I'm not going to make half the EC starve just so it's easier for you and the other breadbasket regions to sell food.