Author Topic: Dave's Galaxy  (Read 537534 times)

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #1425: November 30, 2011, 04:41:29 AM »
Except that there are no planets for him to spawn on.

I figure I'll probably send a colonization mission to one of the spiral's edges next week or in a few after that. If I can send 1 5-arc fleet and 15 1-arc fleets all at the same time, they'll pretty much all arrive at the same time allowing me to colonize that whole space. I can also send in a few military fleets to crush any newbie who starts nearby before the colonies can start producing themselves.

You argue on the use of the PDs, but I'll admit to not even knowing how they work. Could you explain to me how they work?

Also, how the hell do taxes work? I can't find anything anywhere which says the pros and cons of high taxes vs. low taxes.

Edit: as for density, the edge is actually 100000x more dense than where I started. I just checked.

PD set up a ring around your planets, if you look at Vellos or Toms area you will see them, they are the large dotted rings. Any enemy fleet that moves within that ring and is spot able from sensors (fleet or planet based) will be targeted and shot at every turn. Use to be a 20% chance for the destruction of each ship, but Dave changed things recently so they are stronger closer to the planet they originate on. Just to give you an idea, I had on fleet of 300 cruisers show up in my space, within the targeting space of 3 PD. I killed 150 of them in one turn. Best thing is the damage to their fleet occurs with no possible retaliation.

High taxes lower your production rate of goods. Most people don't find this significant and run 20% tax, I don't particularly care and run the default 7% so I don't need to waste time changing it. The other factor is that upkeep of facilities is based on GDP, so increasing that tax rate increases the upkeep you owe, but you usually end up with a positive balance from any increase.
Previously of the De-Legro Family
Now of representation unknown.