Author Topic: Dave's Galaxy  (Read 536551 times)

Chenier

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Re: Dave's Galaxy
« Reply #1455: December 01, 2011, 03:22:36 AM »
Alternatively, Dyson Sphere around every solar system.

Anyways, I've decided to give this game a try. Name's Kagurati, located at 1863.3, 2155.2.

Also, that's how the mind control works. It's all in the consumer goods!

Unfortunately, that's not how the game puts it. ;)
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Dav3xor

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Re: Dave's Galaxy
« Reply #1456: December 01, 2011, 07:45:17 AM »
Unfortunately, that's not how the game puts it. ;)

Hehe, I can change the help...

Consumer goods are in the game so that there's a commodity to send to lower society planets.  Otherwise, trade would be pretty one sided. 
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Dave of Dave's Galaxy

De-Legro

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Re: Dave's Galaxy
« Reply #1457: December 01, 2011, 07:51:18 AM »
Hehe, I can change the help...

Consumer goods are in the game so that there's a commodity to send to lower society planets.  Otherwise, trade would be pretty one sided.

My problem with trade is that with few exception every planet can produce just as much of each resource as the next. Sure some have bonus to steel, or a penalty to oil or what have you, but mostly production is limited by society level and population. I stop most planets at around level 80, so really most of my trade would be consumer goods down to my new planets, which is just filler right now so far as I can tell. The goods I want going to higher society planets like steel and anti matter are likely to be rare on the low society planets, so the return trips are pointless.
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Chenier

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Re: Dave's Galaxy
« Reply #1458: December 01, 2011, 08:32:27 AM »
So both the "go" trip and the return trip are useless?
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Tom

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Re: Dave's Galaxy
« Reply #1459: December 01, 2011, 11:21:13 AM »
I mean, seriously, with mind control and all, why would our people even care for consumer goods?

Because I don't use mind control. Nowhere. Not ever, not one. My capital has a society level of 178. And is doing just fine. I don't get all the blabla about having to put in MC at 80. I don't and I'm thriving.

fodder

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Re: Dave's Galaxy
« Reply #1460: December 01, 2011, 04:26:36 PM »
That's the bit I don't get. How do your planets pay for the food and oil?

Or if you have both food and oil subsidies on the same planets (like i have atm in the few planets) how does it produce enough Q to build ships?
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Chenier

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Re: Dave's Galaxy
« Reply #1461: December 01, 2011, 04:53:24 PM »
Because I don't use mind control. Nowhere. Not ever, not one. My capital has a society level of 178. And is doing just fine. I don't get all the blabla about having to put in MC at 80. I don't and I'm thriving.

Well, you don't, so feel free to seek consumer goods, but for those nations that do? ;)

As for capping at 80, looking at the graphs, I don't see why. 85-90 seems like a better place to cap it at.
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fodder

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Re: Dave's Galaxy
« Reply #1462: December 01, 2011, 06:03:07 PM »
by 85, you produce no food already.. which sort of defeats the point of capping
firefox

Chenier

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Re: Dave's Galaxy
« Reply #1463: December 01, 2011, 06:17:20 PM »
by 85, you produce no food already.. which sort of defeats the point of capping

I see...
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fodder

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Re: Dave's Galaxy
« Reply #1464: December 01, 2011, 06:23:11 PM »
or at least that's the case for one of my planets which mind control went inactive.. and got up to 85. it might be crap food planet for all i know.

but the main thing for me is this. a planet 1st show up in the state tab at 76. you start mc there and then and it'll stop at 80. so the only the things i do really is... lvl 1.. send merchant fleet of 10 ships out. change tax to 20 tariff to 1. lvl 76.. mc. then when i can be bothered.. go back to the lvl 80 planets and build the other stuff like mat synth / scanner / base
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Kai

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Re: Dave's Galaxy
« Reply #1465: December 01, 2011, 10:47:37 PM »
can we remove scouts from the military fleets

Chenier

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Re: Dave's Galaxy
« Reply #1466: December 01, 2011, 11:22:22 PM »
Well, I'm fighting a guy, and he's pulling scout defense.

Could warfare be any lamer?
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De-Legro

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Re: Dave's Galaxy
« Reply #1467: December 01, 2011, 11:26:27 PM »
Well, I'm fighting a guy, and he's pulling scout defense.

Could warfare be any lamer?

Yes, I could have a button to make my planets invincible.
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Chenier

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Re: Dave's Galaxy
« Reply #1468: December 01, 2011, 11:41:24 PM »
Yes, I could have a button to make my planets invincible.

Isn't that basically what scout defense does...?
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De-Legro

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Re: Dave's Galaxy
« Reply #1469: December 01, 2011, 11:43:38 PM »
But I have to press it EVERY DAY, what a drag.
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