Author Topic: Dave's Galaxy  (Read 539043 times)

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #1725: January 22, 2012, 11:34:15 AM »
Size. You have tons and tons of planets and that small surplus adds up.

And yes, I think the fact that I aggressively trade with my neighbours (my average trade fleet is 50 merchantmen) plays a part. Since I have pretty much reached the maximum possible expansion I can get without either a) going to war or b) sendind a colony fleet far, far away, I have to make do with whatever I have.

Since I can't put more time into the game, I've decided that this is the game I'm now trying to play - I want to have an empire with all planets maxed out. Something even a powerful player thinks twice about entering because EVERY planet is inside a dozen overlapping PDs and I can throw up a defensive fleet practically everywhere instead of having to keep them around. With enough resources stockpiled, that should frighten even the big guys. Sure you have 5000 planets and I have 500. But every single one of mine can throw up a 100 superbattleship fleet immediately. Maybe you can also come up with 50,000 SBS - but how long does it take them to reach me?

At least that's the plan. Plan B is to go pirate. Anyone got experience with that? Does it actually generate a profit or does it just destroy enemy ships?

Hieruf is doing the PD thing, it is VERY scary to be honest looking over his empire. Pirates give me messages that they have captured goods, but I have never figured out where they go. Then again I've not actually tried to figure it our, so perhaps my pirate fleets are full of goodies. My pirate plan is pretty simple, get someone to ally the target, and then have them guide me to their main trading lines.
Previously of the De-Legro Family
Now of representation unknown.

Adriddae

  • Noble Lord
  • ***
  • Posts: 250
    • View Profile
Re: Dave's Galaxy
« Reply #1726: January 22, 2012, 06:10:19 PM »
I've pirated. Once you have your fleets set on piracy they automatically try to attack merchant fleets. Its really easier when the player has no escorts and have merchants stacked up large groups, the highest I've seen is 200! Anyway, the pirates capture the enemy merchant ships and add them to your pirate fleet along with whatever goods they have in them. You'll have to bring the fleet to a nearby planet to trade the goods, and dismantle the fleet to get rid of the merchants. This is another reason I'd like to be able to manage the ships in a fleet to be able to divide the merchants up from the subspacers.

You can still manage to snap up merchants even if they have escorts in the same fleet, but the chances seem to be pretty low. They can fight back, and I've lost a few pirate fleets from running them into large patrols of cruisers and destroyers.

Sacha

  • Mighty Duke
  • ****
  • Posts: 1410
    • View Profile
Re: Dave's Galaxy
« Reply #1727: January 22, 2012, 07:14:47 PM »
@Dave

I was always under the impression that planetary connections couldn't cross each other. I have found two that do. Bug?

fodder

  • Mighty Duke
  • ****
  • Posts: 1977
    • View Profile
Re: Dave's Galaxy
« Reply #1728: January 22, 2012, 08:04:11 PM »
lol.. you aren't supposed to link to other players' either... but dave and me share a link XD
firefox

Sacha

  • Mighty Duke
  • ****
  • Posts: 1410
    • View Profile
Re: Dave's Galaxy
« Reply #1729: January 22, 2012, 10:25:20 PM »
Maybe you just took a rogue planet that was already linked to his?

fodder

  • Mighty Duke
  • ****
  • Posts: 1977
    • View Profile
Re: Dave's Galaxy
« Reply #1730: January 22, 2012, 11:26:04 PM »
um.. but if you grabbed any planet.. links disappear if the links are not to empty/your planets..

i think what happened was that we both grabbed empty planets at the same time.. not certain though...
firefox

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #1731: January 23, 2012, 02:23:24 AM »
um.. but if you grabbed any planet.. links disappear if the links are not to empty/your planets..

i think what happened was that we both grabbed empty planets at the same time.. not certain though...

I've never heard of links disappearing. I've got TONS of links to other players.
Previously of the De-Legro Family
Now of representation unknown.

Vellos

  • Honourable King
  • *****
  • Posts: 3736
  • Stodgy Old Man in Training
    • View Profile
Re: Dave's Galaxy
« Reply #1732: January 23, 2012, 04:52:09 AM »

At least that's the plan. Plan B is to go pirate. Anyone got experience with that? Does it actually generate a profit or does it just destroy enemy ships?

I'm going to stockpile a few big fleets, launch'em across the galaxy, and just harass peoples' colonies because I can.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #1733: January 23, 2012, 05:04:24 AM »
I'm going to stockpile a few big fleets, launch'em across the galaxy, and just harass peoples' colonies because I can.

Hey that is my modus operandi go get your own.
Previously of the De-Legro Family
Now of representation unknown.

Kai

  • Noble Lord
  • ***
  • Posts: 492
    • View Profile
Re: Dave's Galaxy
« Reply #1734: January 24, 2012, 04:02:27 PM »
made some progress on scripts prepare to be scared

LilWolf

  • Noble Lord
  • ***
  • Posts: 408
  • The Vasata Family
    • View Profile
Re: Dave's Galaxy
« Reply #1735: January 24, 2012, 06:23:58 PM »
I finally got tired of Hierulfs arc and trading fleets. So I'm sprinkling subspacers all around my own space and setting them to piracy mode. Already captured a few arcs and destroyed others. Once my net is complete I doubt he'll get anything through my space. Best part..no need to declare war and I get some arcs in return :)
Join us on IRC #battlemaster@QuakeNet
Read about the fantasy stories I'm writing.

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #1736: January 25, 2012, 01:20:55 AM »
I finally got tired of Hierulfs arc and trading fleets. So I'm sprinkling subspacers all around my own space and setting them to piracy mode. Already captured a few arcs and destroyed others. Once my net is complete I doubt he'll get anything through my space. Best part..no need to declare war and I get some arcs in return :)

I love this so much I'm going to copy it.
Previously of the De-Legro Family
Now of representation unknown.

LilWolf

  • Noble Lord
  • ***
  • Posts: 408
  • The Vasata Family
    • View Profile
Re: Dave's Galaxy
« Reply #1737: January 25, 2012, 06:37:01 PM »
I love this so much I'm going to copy it.

It seems to work decently, though capturing an arc seems pretty rare. Most just end up destroyed. Also, you need to layer the line of pirates because sometimes a ship slips through so you need something to back up the first line.
Join us on IRC #battlemaster@QuakeNet
Read about the fantasy stories I'm writing.

fodder

  • Mighty Duke
  • ****
  • Posts: 1977
    • View Profile
Re: Dave's Galaxy
« Reply #1738: January 25, 2012, 08:37:33 PM »
it pirates any and everyone's ships?
firefox

LilWolf

  • Noble Lord
  • ***
  • Posts: 408
  • The Vasata Family
    • View Profile
Re: Dave's Galaxy
« Reply #1739: January 25, 2012, 08:50:41 PM »
it pirates any and everyone's ships?

Allies should be safe, but other than that everyone is a target.
Join us on IRC #battlemaster@QuakeNet
Read about the fantasy stories I'm writing.