Author Topic: Dave's Galaxy  (Read 539065 times)

LilWolf

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Re: Dave's Galaxy
« Reply #1770: February 04, 2012, 06:44:54 PM »
So..how much do you actually need to take on a planet with a PD? Are fleets of 50-100 cruisers just one shot out of the sky?
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De-Legro

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Re: Dave's Galaxy
« Reply #1771: February 05, 2012, 12:20:51 AM »
So..how much do you actually need to take on a planet with a PD? Are fleets of 50-100 cruisers just one shot out of the sky?

Really depends on what the player does to defend his planet. If they are stupid, then multiple fleets of 100 cruisers will do the trick. If they aren't then they will build a massive fleet at the planet, and those smaller fleets just get picked off while trying to get to the stage where they can bombard. I've taken out PD planets with as little as 400 destroyers, I've also needed more then 6k of destroyers when the player dumped a 100 SB on the planet as I approached.
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Kai

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Re: Dave's Galaxy
« Reply #1772: February 07, 2012, 03:50:10 PM »
how does that fleet movement script work and has anyone figured out automated fleet build?

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Re: Dave's Galaxy
« Reply #1773: February 07, 2012, 04:46:57 PM »
shoo, you are not wanted...

De-Legro

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Re: Dave's Galaxy
« Reply #1774: February 07, 2012, 11:19:58 PM »
Which fleet movement script? Mine? Auto build is indeed possible, but a bit annoying. I am cleaning up my scripts at the moment. I  hit on a idea to reduce server load by using a browser local database to store the planet data and predicting things like resource increases, society level increases etc. Not quite working yet, resource prediction always seems to be off. When it is complete my hope is that so long as you log in every turn, it should know which planets need attention and not just poll every planet.
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De-Legro

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Re: Dave's Galaxy
« Reply #1775: February 09, 2012, 05:51:59 AM »
Oldry is setting up shop in MonteDrago's old empire

1818.4,1685.5

I Think I'm about the only player anywhere near by, and I've got to get through an empire I'm at war with to get at him.
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De-Legro

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Re: Dave's Galaxy
« Reply #1776: February 10, 2012, 12:00:56 AM »
So my massed fleets are a huge success, took down Oldry's PD the first turn I was in range. Fly by planet assaults are also great, lets me take over planets as I charge towards PD's.
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Kai

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Re: Dave's Galaxy
« Reply #1777: February 11, 2012, 02:08:44 PM »
lag and eyeblinding of new mass arrows makes building 100 arcs intolerable

LilWolf

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Re: Dave's Galaxy
« Reply #1778: February 11, 2012, 05:36:39 PM »
There's something fishy going on with Hierulf and his new colonies. I've now taken several planets from him with a society level of 15 or below that have Matter Synth 1 building(40-60% done). You need society level 35 for that, right?

Just a few examples:

Mu Phoesini 3 (1691.1,1552.5) Society level 12. Matter Synth 1 54% done.
Lambda Arsepeia (1661.3,1544.5) Society level 11 Matter Synth 1 60% done

These have all been new colonies he set up just two weeks ago or so. I'm reluctant to say he's out right cheating or using some hack, but something is going on that isn't normal.
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Gustav Kuriga

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Re: Dave's Galaxy
« Reply #1779: February 11, 2012, 07:14:56 PM »
There's something fishy going on with Hierulf and his new colonies. I've now taken several planets from him with a society level of 15 or below that have Matter Synth 1 building(40-60% done). You need society level 35 for that, right?

Just a few examples:

Mu Phoesini 3 (1691.1,1552.5) Society level 12. Matter Synth 1 54% done.
Lambda Arsepeia (1661.3,1544.5) Society level 11 Matter Synth 1 60% done

These have all been new colonies he set up just two weeks ago or so. I'm reluctant to say he's out right cheating or using some hack, but something is going on that isn't normal.

report it in the forum group on Dave's Galaxy.

LilWolf

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Re: Dave's Galaxy
« Reply #1780: February 11, 2012, 08:04:27 PM »
report it in the forum group on Dave's Galaxy.

Meh..need to wait to be let into the group..
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Chenier

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Re: Dave's Galaxy
« Reply #1781: February 11, 2012, 09:01:42 PM »
My old empire's up for the taking, I'm vacating everything and going for the edge of the galaxy!
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De-Legro

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Re: Dave's Galaxy
« Reply #1782: February 11, 2012, 10:28:34 PM »
There's something fishy going on with Hierulf and his new colonies. I've now taken several planets from him with a society level of 15 or below that have Matter Synth 1 building(40-60% done). You need society level 35 for that, right?

Just a few examples:

Mu Phoesini 3 (1691.1,1552.5) Society level 12. Matter Synth 1 54% done.
Lambda Arsepeia (1661.3,1544.5) Society level 11 Matter Synth 1 60% done

These have all been new colonies he set up just two weeks ago or so. I'm reluctant to say he's out right cheating or using some hack, but something is going on that isn't normal.

The hack that allowed that was supposed to be fixed. IK discovered it and it was brought to Daves attention. Perhaps Hieruf has found another hack. One thing to check, what was the SL before you started the assault?

In other news, I'm making 10k battleships a turn right now. My next war should be very interesting.
« Last Edit: February 11, 2012, 10:30:49 PM by De-Legro »
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Qyasogk

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Re: Dave's Galaxy
« Reply #1783: February 17, 2012, 12:00:42 AM »
I don't know how many of you guys check on the Google Group, but there's a really obnoxious bug with building merchant fleets with 5 or more merchants. If you build a 50 merchant fleet, it should have 250,000 quataloos to spend, but the moment you set its destination to a port, all  but 5,000 will go back to the home port. The same is true of bulkfreighters.

De-Legro

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Re: Dave's Galaxy
« Reply #1784: February 17, 2012, 12:10:55 AM »
I don't know how many of you guys check on the Google Group, but there's a really obnoxious bug with building merchant fleets with 5 or more merchants. If you build a 50 merchant fleet, it should have 250,000 quataloos to spend, but the moment you set its destination to a port, all  but 5,000 will go back to the home port. The same is true of bulkfreighters.

It would affect me more if I ever let my merchant fleets return to their home planets :) Trading is slowed to start, but after a while my fleets are carrying around masses of extra money so its not an issue.
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