funny thing about links.. you have tons of stuff in A, build stuff in B, scrap it immediately (any loss? not materials i don't think), then build stuff in C, etc to move resources around linked system.
Y'know, I was thinking exactly the same thing this morning - not even sure why, I don't have any linked systems :S
Most sensible thing I can think of is having 1 turn movement for resources on linked planets. Stops abuses like that but keeps trading between linked planets fairly rapid. Unless it was just a quick-fix for "oh god, this is so slow" when having to search through all the links in larger empires to show the true amount of resources available to a planet, in which case, yay quick-fix!