Author Topic: Dave's Galaxy  (Read 536783 times)

Nathan

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Re: Dave's Galaxy
« Reply #900: September 30, 2011, 05:27:01 PM »
Mind Control went inactive on my home today, which probably means food requirements are even higher now ¬¬

I'm hoping that if I don't build anything there, I'll be able to get a decent stockpile of cash up so that I can stop worrying about things going offline. Scrapped Trade Incentives today to try and save a bit of cash. Thinking I might have to bring all of those Blackbirds back and scrap them too so I can save on fleet costs (although they are useful, so they'll go back at some point).

i think i'll stick my 1st colony as a pd + farm... and see what happens. it's low on iron which i forgot about and can't look up (aside from the old turn reports which i stopped a while back), it's got a ms1 though.

i hope i didn't stick a farm in a low food planet... XD

I've yet to see a "below average" planet, despite taking quite a few :S

!@#$, Oldry sent 470 subspacers against an outlying colony I invested tons of resources into. That's 3760 attack value.

I've invested a !@#$load of resources into that colony.

Wow, that guys is pretty desperate to get rid of you. Send in 1 SBS and then just keep building 1 scout set to Planetary Defence there each day? That should do until Dave fixes it, at which point I'd suggest rolling up in a ball and crying. Reason for 1 SBS is that it should only be engaging 2 SS a turn, which means it's 16 attack versus 14 defence each turn, he has to get rather lucky to take it out.