Author Topic: Dave's Galaxy  (Read 529010 times)

fodder

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Re: Dave's Galaxy
« Reply #45: July 23, 2011, 02:22:03 PM »
somewhere in se.. i've changed it to yellowish..


bigger neighbours -

green - amazoneon, ranger, piffy

grey? - jeffer, killallhumans
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Nathan

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Re: Dave's Galaxy
« Reply #46: July 23, 2011, 02:37:49 PM »
Found you.

Just north of you are 2 orange planets, that's Silverfire.

fodder

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Re: Dave's Galaxy
« Reply #47: July 23, 2011, 02:49:25 PM »
ok. so the thing is to just colonise tons? does having 2 arc in 1 fleet help speed things up?
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Nathan

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Re: Dave's Galaxy
« Reply #48: July 23, 2011, 02:52:02 PM »
ok. so the thing is to just colonise tons?

Yup. How you do that is up to you: take over other people's planets, or colonise your own. Raid for the resources, or trade for them.

does having 2 arc in 1 fleet help speed things up?

I'm not sure. I think that just gives you more population/resources on the planet that you colonise, meaning it gets up and running quicker.

I went for two separate fleets of 1 Arc each, but in the long run it probably doesn't matter much.

Sacha

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Re: Dave's Galaxy
« Reply #49: July 23, 2011, 02:58:05 PM »
My color is blueish gray, if that helps.

fodder

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Re: Dave's Galaxy
« Reply #50: July 23, 2011, 03:00:08 PM »
and the star colours mean something?
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Nathan

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Re: Dave's Galaxy
« Reply #51: July 23, 2011, 03:22:10 PM »
and the star colours mean something?

As far as I'm aware, they're all the same.

Sacha

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Re: Dave's Galaxy
« Reply #52: July 23, 2011, 03:31:53 PM »
I think it's just cosmetic. Having them all the same color would be kind of bland.

Also, is there a way you can check how far away your ships are from reaching their destination? None of my fleets seem to have moved at all this turn... Also, I don't see any change in my resources compared to last turn.
« Last Edit: July 23, 2011, 03:33:54 PM by Sacha »

Nathan

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Re: Dave's Galaxy
« Reply #53: July 23, 2011, 03:37:12 PM »
None of my fleets seem to have moved at all this turn... Also, I don't see any change in my resources compared to last turn.

Odd, mine hasn't changed either. Seems the turn is late today.

Also, is there a way you can check how far away your ships are from reaching their destination?

You get an email from turns@davesgalaxy.com which tells you the distance each fleet has to go and the speed they travelled at that turn.

Sacha

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Re: Dave's Galaxy
« Reply #54: July 23, 2011, 04:24:08 PM »
Well, then I guess there's a problem with turns, cause I haven't had any emails either.

fodder

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Re: Dave's Galaxy
« Reply #55: July 23, 2011, 04:33:54 PM »
...there i was thinking i did something wrong what with nothing happening at turn change.... XD
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Nathan

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Re: Dave's Galaxy
« Reply #56: July 23, 2011, 07:03:29 PM »
Anyone noticed something odd about resource production? Last turn my home planet said 10k will be produced and that I had 8.9k on hand, but this turn I only had 17.9k to spend. So 1k has just gone missing. Rather annoying as I wanted that 2nd Arc :(

If I understand the turn email right, both of the arcs I sent out on turn 1 should arrive next turn :D

3 turns until I get a Slingshot and Long Range Sensors.

In 42 turns, my colony ship should arrive at the centre of the galaxy - but it'll be worth it! Maybe...

Sacha

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Re: Dave's Galaxy
« Reply #57: July 23, 2011, 07:38:22 PM »
I got the following:

Planet Upgrade: Alpha Capetiae (2924414) Building -- Slingshot 20% done.
Fleet: Fleet #6457, 1 arc (6457) enroute -- distance = 34.43 speed = 0.00
Fleet: Fleet #6458, 1 arc (6458) enroute -- distance = 0.60 speed = 0.00
Fleet: Fleet #6463, 1 bulkfreighter (6463) enroute -- distance = 14.18 speed = 0.00

Does this mean my ships aren't moving this turn or something?

Nathan

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Re: Dave's Galaxy
« Reply #58: July 23, 2011, 07:43:27 PM »
It means last turn their speed was 0.00 and they have X distance left to go.

Tom

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Re: Dave's Galaxy
« Reply #59: July 23, 2011, 08:46:47 PM »
turn was apparently late, my fleets moved now - much later than the 15:00 turn time.