Author Topic: Dave's Galaxy  (Read 534260 times)

Adriddae

  • Noble Lord
  • ***
  • Posts: 250
    • View Profile
Re: Dave's Galaxy
« Reply #120: July 26, 2011, 03:02:49 AM »
Hmm, what square would it be? I could maybe send a few arc-ships there as well.

Sacha

  • Mighty Duke
  • ****
  • Posts: 1410
    • View Profile
Re: Dave's Galaxy
« Reply #121: July 26, 2011, 03:27:27 AM »
From my position it's 3 squares down, and 2 to the right to where I'm sending my arcs. The cluster spans like 20-30 squares, going in all directions though... plenty of space to colonize. Given enough time and effort we could turn the whole sector into a BM-controlled empire.

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #122: July 26, 2011, 04:04:57 AM »
You, sir, are a genius. I completely forgot he could easily attack it if I declared war. I'll wait until it's far enough away that he won't accidentally catch it. Hopefully by then I'll have PeterKaan's home planet by then.

How are you planning on creating the game? You can make some pretty nice things with Unity and it's not that difficult to learn how to use.

I think Dave's Galaxy mixed with War Islands would be a pretty good game. Small, procedurally generated maps, a few changes to make the game faster (faster fleet travel, more frequent turns). Shame I don't have the web know-how to do that >.<

It would be a web game using standard browser technologies, so HTML Javascript and the like. You could try out http://www.almansur.net/ .It is a little like War Islands, but with a much more in depth army system and economy.
Previously of the De-Legro Family
Now of representation unknown.

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #123: July 26, 2011, 04:05:41 AM »
That is very dumb. Why would you attack something that far away?

Go for KipJaw. He's last on my list, and nearest to you.

Easy, no tiny players are closer to me.
Previously of the De-Legro Family
Now of representation unknown.

Nathan

  • Mighty Duke
  • ****
  • Posts: 713
    • View Profile
Re: Dave's Galaxy
« Reply #124: July 26, 2011, 01:10:36 PM »
Easy, no tiny players are closer to me.

And you get a foothold nearer to us :)

Who's going for uu60? I've got a trade ship heading down there and it's going to be there in 17 turns. If you're going to be there before then, I can redirect my fleet if you're not going to have open markets. It looks like he hasn't played in a few days, his society level hasn't increased since I started playing so he's not logged in for at least 8 turns.

Tom

  • BM Dev Team
  • Exalted Emperor
  • *
  • Posts: 8228
    • View Profile
    • BattleMaster
Re: Dave's Galaxy
« Reply #125: July 26, 2011, 04:19:07 PM »
Hm, I just found out that sending a scout towards a planet gains you absolutely nothing. Guess I wasted a lot of scouts. :-)


Kai

  • Noble Lord
  • ***
  • Posts: 492
    • View Profile
Re: Dave's Galaxy
« Reply #126: July 26, 2011, 04:26:22 PM »
And you get a foothold nearer to us :)

Who's going for uu60? I've got a trade ship heading down there and it's going to be there in 17 turns. If you're going to be there before then, I can redirect my fleet if you're not going to have open markets. It looks like he hasn't played in a few days, his society level hasn't increased since I started playing so he's not logged in for at least 8 turns.
Should be mine in a couple of turns.

Vellos is going to lose his planet and he deserves it.

Nathan

  • Mighty Duke
  • ****
  • Posts: 713
    • View Profile
Re: Dave's Galaxy
« Reply #127: July 26, 2011, 04:56:20 PM »
Hm, I just found out that sending a scout towards a planet gains you absolutely nothing. Guess I wasted a lot of scouts. :-)

That's interesting, perhaps they're only useful for setting up a sensor perimeter to look for enemy ships passing your planet?

Should be mine in a couple of turns.

Cool, are you keeping the markets open? Or should I send my trade fleet somewhere else?

Vellos is going to lose his planet and he deserves it.

Why? :S

lorduck

  • Freeman
  • *
  • Posts: 20
    • View Profile
Re: Dave's Galaxy
« Reply #128: July 26, 2011, 05:41:45 PM »
What are you guys planning for strength-wise with your assaults on weaker players?  I've roamed through the help menu and can't get any idea about how a planet takeover works, or even what kind of defense my planets would put up if attacked.

Also, in case people are curious, my slingshot is building 20% per turn, so a total of 5 turns and it will be ready.

Nathan

  • Mighty Duke
  • ****
  • Posts: 713
    • View Profile
Re: Dave's Galaxy
« Reply #129: July 26, 2011, 06:21:49 PM »
What are you guys planning for strength-wise with your assaults on weaker players?

I've sent 2 waves of 21 subspacers to PeterKaan, I was planning on one more and then leaving the attack to run its course.

I've roamed through the help menu and can't get any idea about how a planet takeover works, or even what kind of defense my planets would put up if attacked.

I saw something about it somewhere, I just can't remember where. I think what I saw said that there is a random chance the enemy surrenders if they have no fleet on their planet after combat has occurred. If they don't surrender, they lose resources. But without being able to find that again, I'm not sure.

I think you have to be at war for the planet to be taken, too. Otherwise I'm guessing you just loot it.

Also, in case people are curious, my slingshot is building 20% per turn, so a total of 5 turns and it will be ready.

I built both Slingshot and Long Range Sensors at the same time, both went up by 20% a turn. I'm still not sure how resources are taken from your supply when you build the upgrades, but I can say that upgrades come online after fleet movements (my attacking fleet didn't get a speed boost from the Slingshot being built last turn).

fodder

  • Mighty Duke
  • ****
  • Posts: 1977
    • View Profile
Re: Dave's Galaxy
« Reply #130: July 26, 2011, 07:27:14 PM »
um... i built some merchants... and what do they sell? steel.... eh.. you know.. the stuff i need to build ships?
firefox

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #131: July 27, 2011, 12:00:00 AM »
Hm, I just found out that sending a scout towards a planet gains you absolutely nothing. Guess I wasted a lot of scouts. :-)

Sometimes you find a special planet feature, like it is rich in Iron. Problem is this info isn't displayed anywhere in the game, so you have to carefully read your turn reports and then write it all down.
Previously of the De-Legro Family
Now of representation unknown.

Vellos

  • Honourable King
  • *****
  • Posts: 3736
  • Stodgy Old Man in Training
    • View Profile
Re: Dave's Galaxy
« Reply #132: July 27, 2011, 02:03:27 AM »
Vellos is going to lose his planet and he deserves it.

1. No I'm not. That nutbag Darklatiz sent two fairly small fleets against me. I've deployed a total of 30 ships against his, by my count, 9. His biggest ship is one blackbird that is escorted by one destroyer. I have plenty of planetary defenses ready, I think, unless he's got some much heavier firepower available quite close by. I should know about that soon enough, because my long range sensors will be done next turn. As it is, I've got plenty of firepower to resist his initial assault. Long term, of course, Darklatiz is much bigger and more powerful than me, but hopefully he'll ignore me and go for easier prey. I am quite far away from him compared to other targets.

2. Why do I deserve it?
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

Vellos

  • Honourable King
  • *****
  • Posts: 3736
  • Stodgy Old Man in Training
    • View Profile
Re: Dave's Galaxy
« Reply #133: July 27, 2011, 02:12:51 AM »
Just ran the numbers on my battles.

Battle on my eastern flank (4 destroyers vs. 17 subspacers) should be an easy win: I have 136/34, he has 36/12.

Battle on my western flank (2 destroyers, 1 blackbird vs. 9 frigates, 2 cruisers) may be a bit more difficult due to the blackbird's huge defense, but is still a handy 82/26 vs. 16/16.

My western flank may be a wee bit more difficult given that I redirected 4 or 5 smaller fleets to my defense, so they may not all land at the same time. But I have some reinforcements arriving from one of my colonies in my homeworld, so I shouldn't lose my home even if my fleets don't arrive on time. Then they'll come from behind and crush him.

Looks like he was just sending a military probe so far. Maybe battlecruisers are lingering out in space somewhere, but the initial fight shouldn't be an issue.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #134: July 27, 2011, 02:26:33 AM »
Just ran the numbers on my battles.

Battle on my eastern flank (4 destroyers vs. 17 subspacers) should be an easy win: I have 136/34, he has 36/12.

Battle on my western flank (2 destroyers, 1 blackbird vs. 9 frigates, 2 cruisers) may be a bit more difficult due to the blackbird's huge defense, but is still a handy 82/26 vs. 16/16.

My western flank may be a wee bit more difficult given that I redirected 4 or 5 smaller fleets to my defense, so they may not all land at the same time. But I have some reinforcements arriving from one of my colonies in my homeworld, so I shouldn't lose my home even if my fleets don't arrive on time. Then they'll come from behind and crush him.

Looks like he was just sending a military probe so far. Maybe battlecruisers are lingering out in space somewhere, but the initial fight shouldn't be an issue.

Fleets of that size, and with the sensor range of the blackbird imply that he is just probing to see if you are active.
Previously of the De-Legro Family
Now of representation unknown.