Author Topic: Dave's Galaxy  (Read 529582 times)

Adriddae

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Re: Dave's Galaxy
« Reply #495: August 20, 2011, 05:35:55 PM »
Did you build any ships? They take population away as well.

Nathan

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Re: Dave's Galaxy
« Reply #496: August 20, 2011, 06:07:13 PM »
Are you making any upgrades? They take population each turn until they're finished.

fodder

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Re: Dave's Galaxy
« Reply #497: August 20, 2011, 07:03:22 PM »
no new upgrades and no new ships in the 2 turns concerned - not in the capital anyway.. no new merchant ships arrived either
« Last Edit: August 20, 2011, 07:14:42 PM by fodder »
firefox

Kai

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Re: Dave's Galaxy
« Reply #498: August 21, 2011, 08:39:30 AM »
has anyone ever successfully assaulted a planetary defence with an active defender?

Nathan

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Re: Dave's Galaxy
« Reply #499: August 21, 2011, 01:12:51 PM »
has anyone ever successfully assaulted a planetary defence with an active defender?

Wait a few days and De-Legro might be able to say "yes".

I think the only way to assault one is to have some padding on your fleet, so whatever your force is you have an equal or more amount of scouts. That way there is a chance that the scouts are hit instead of your fighting force.

De-Legro

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Re: Dave's Galaxy
« Reply #500: August 21, 2011, 01:22:21 PM »
Wait a few days and De-Legro might be able to say "yes".

I think the only way to assault one is to have some padding on your fleet, so whatever your force is you have an equal or more amount of scouts. That way there is a chance that the scouts are hit instead of your fighting force.

I've seen Jahoren or whatever his name is take several defended planets, but no idea what fleet he used to do it. I've been advised to build a fleet with a few powerful ships and then tons of cannon fodder, no idea if that will work.
Previously of the De-Legro Family
Now of representation unknown.

Nathan

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Re: Dave's Galaxy
« Reply #501: August 21, 2011, 03:07:52 PM »
BM Forum Name    Dave's Galaxy Name     Capital Planet Location ID
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Adriddae                       Vistuvis                        1667.4 , 1912.8
Adriddae                        Largan                        1682.3 , 1639.7
Cadfan                           cadfan                        1931.8 , 1839.9
Daycryn                         Kazhaar                      1724.1 , 1870.0
De-Legro                      Masdus                        1724.7 , 1654.7
D'Este                            Fulco                          1751.0 , 1716.9
egamma                       egamma                      1661.9 , 1768.6
Fleugs                            Fleugs                        1810.3 , 1735.2
fodder                            fodder                        1920.9 , 1834.9
Gustav Kuriga           GundamMerc                   1833.8 , 1873.1
Huntsmaster                   Agiri                          1823.2 ,  1868.5
Kai                                   Kai                            1660.3 , 1685.2
Lorduck                         Lorduck                       1693.3 , 1798.8
Morningstar               Morningstar                    1734.8 , 1865.5
Nathan                          Klingzog                      1664.2 , 1677.4
psymann                       psymann                     1689.6 , 1820.1
Sacha                            Amaury                       1535.2 , 1979.8
Shizzle                           Shizzle                       1671.1 , 1776.0
Silverfire                     KingDante                     1910.5 , 1811.0
Slapsticks                   Slapsticks                      1765.5 , 1817.1
Slapsticks                      Norrel                         1691.1 , 1679.0
Squishymaster        Squishymaster                 1912.4 , 1801.4
Tom                              Balanuir                      1706.1 , 1678.1
Vellos                             Vellos                        1664.8 , 1709.3

Added Addridae and Slapsticks' new accounts. Added D'Este, Fleugs and Shizzle as new players. Can haz update please, Silverfire? :D

Also, Shizzle, I just noticed you have a link on your planet but you haven't grabbed the planet yet - you should do that, it lets you use the resources from that planet without having to transport them :D

I'm currently playing the waiting game. Taking PeterKaan's planets, waiting for my fleet to arrive back at my planet so I can scrap it, then building a massive lot of arcs from my home planet (I think it'll be 10/11). Got 17 in a single fleet from my newly acquired planet, shame there isn't a link to the one I'm colonising because that's a darn lot of steel that I'd like back - oh well, Merchantmen to the rescue!

EDIT: I set all of my tax rates to 0% on my colonies a few turns back and from what I can tell, I'm getting a bigger increase in population now. Can anyone confirm this? This might be fodder's problem. What tax rate are you running?
« Last Edit: August 21, 2011, 03:18:11 PM by Nathan »

Gustav Kuriga

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Re: Dave's Galaxy
« Reply #502: August 21, 2011, 05:03:56 PM »
I'm friends with fodder!

fodder

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Re: Dave's Galaxy
« Reply #503: August 21, 2011, 06:29:24 PM »
the capital is default 7% the colonies 6.5%

lost another 300 people today in the capital. i imagine the others are all gaining.

4 merchant fleets arrived in the capital.. but since none arrived the turn before.. i doubt it means anything
firefox

Nathan

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Re: Dave's Galaxy
« Reply #504: August 21, 2011, 07:32:23 PM »
lost another 300 people today in the capital. i imagine the others are all gaining.

Got enough food? Running a budget deficit? Both unlikely, but could be the cause.

Shizzle

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Re: Dave's Galaxy
« Reply #505: August 21, 2011, 08:25:55 PM »
Ah, so that's what those weird lines are for  8)

1000pop on a planet. What now? Increase it before I can do any upgrades?

And also, does the colour of the planets matter? I noticed there's red, yellow and blue planets

fodder

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Re: Dave's Galaxy
« Reply #506: August 21, 2011, 08:26:02 PM »
food          current  8211196                 produces next turn 60394           

budget surplus: 110638

loren mentioned something about losing pop before....
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ps... the regional gov is really stupid atm... pulls in 300 odd q and costs 4k q... still too lazy to boot it down, etc.

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upgrades.... basically outside of the capital, you can't afford the upkeep on any of them.... unless you spam lots of merchants (which would require food as upkeep). that's assuming you have enough soc level/pop to build them in the 1st place.
« Last Edit: August 21, 2011, 08:30:27 PM by fodder »
firefox

Gustav Kuriga

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Re: Dave's Galaxy
« Reply #507: August 21, 2011, 08:26:51 PM »
I think that's just to make it look pretty.

fodder

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Re: Dave's Galaxy
« Reply #508: August 21, 2011, 08:32:47 PM »
if you mean all the lines to my capital? that's 2 merchants in each fleet from each planet to the capital (and then they go wherever)... to give each planet 40 q income per turn... (burning 8 food per turn) just in case budget goes -ve
firefox

Nathan

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Re: Dave's Galaxy
« Reply #509: August 21, 2011, 09:58:45 PM »
1000pop on a planet. What now? Increase it before I can do any upgrades?

Increase it, but you probably don't need any upgrades on it. You might want Matter Synths on it at some point so you can make rare resources, but mostly colonies close to your home planet are just used to send resources to your home planet - either through merchants or the white "auto trade" lines that some planets get.