Author Topic: Dave's Galaxy  (Read 529004 times)

Sacha

  • Mighty Duke
  • ****
  • Posts: 1410
    • View Profile
Re: Dave's Galaxy
« Reply #1035: October 17, 2011, 04:22:51 AM »
Heh... I'll try not to destroy you :P

One of my allies is sending 10 cruisers to your planet, I'll kindly ask him to pull them off.

Chenier

  • Exalted Emperor
  • ******
  • Posts: 8120
    • View Profile
Re: Dave's Galaxy
« Reply #1036: October 17, 2011, 08:04:26 AM »
Heh... I'll try not to destroy you :P

One of my allies is sending 10 cruisers to your planet, I'll kindly ask him to pull them off.

Well that's harsh!

And I completely understand absolutely nothing about the game.

Is there any way to split a fleet once formed? Is there any purpose to putting more than one arc in a fleet?
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

fodder

  • Mighty Duke
  • ****
  • Posts: 1977
    • View Profile
Re: Dave's Galaxy
« Reply #1037: October 17, 2011, 08:10:05 AM »
split? no. you can't merge fleets either.

sticking more than 1 arc means you start with higher pop.
firefox

Nathan

  • Mighty Duke
  • ****
  • Posts: 713
    • View Profile
Re: Dave's Galaxy
« Reply #1038: October 17, 2011, 02:57:06 PM »
I created an account for the fun of it. I'm surrounded by Sacha's empire.

Welcome!

Is there any purpose to putting more than one arc in a fleet?

As fooder said, it just adds more population to the planet when it forms. Personally, I don't see much need to have more than 1 arc in a fleet any more. The only reason I can see is if you want to colonise close to enemy territory, adding a few arcs will mean it's harder for your opponent to take the planet. I guess also if you find a planet with above average iron production, that could be useful with more than 1 arc.

Where are you? So that I can add it to the list of players.

LilWolf

  • Noble Lord
  • ***
  • Posts: 408
  • The Vasata Family
    • View Profile
Re: Dave's Galaxy
« Reply #1039: October 17, 2011, 03:20:26 PM »
Been playing a little bit now. I'm at 1709.6, 1564.4

Seems I'm pretty far from everyone.
Join us on IRC #battlemaster@QuakeNet
Read about the fantasy stories I'm writing.

Nathan

  • Mighty Duke
  • ****
  • Posts: 713
    • View Profile
Re: Dave's Galaxy
« Reply #1040: October 17, 2011, 03:32:00 PM »
Been playing a little bit now. I'm at 1709.6, 1564.4

Seems I'm pretty far from everyone.

Belated welcome!

You're not that far away from the big bulk of us. I see De-Legro (bright-blue) moving about near you. If you look south a bit, you'll see a bright green empire, that's Addridae. Below that is me in purple-pink, Kai in blue-grey, Tom in murky-blue, slapsticks in purple, Vellos in light green.

In fact, I can draw a straight line between me and you, only hitting Addridae on the way.

fodder

  • Mighty Duke
  • ****
  • Posts: 1977
    • View Profile
Re: Dave's Galaxy
« Reply #1041: October 17, 2011, 08:25:55 PM »
high pop = more money to build/support things like planetary defense sooner...

if it's a linked planet that you are colonising (linked to your other bigger planets at any rate), you can just drain the extra materials you sent that via the arc back to the ship sending planet.
firefox

Chenier

  • Exalted Emperor
  • ******
  • Posts: 8120
    • View Profile
Re: Dave's Galaxy
« Reply #1042: October 18, 2011, 12:42:41 AM »
So I shoulda just sent 1 arc instead of 2 at that adjacent plant. :/

Do they absolutely need escorts?

Also, should my merchant ships be with my arcs and with my war ships?
« Last Edit: October 18, 2011, 12:45:16 AM by Chénier »
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Nathan

  • Mighty Duke
  • ****
  • Posts: 713
    • View Profile
Re: Dave's Galaxy
« Reply #1043: October 18, 2011, 01:19:26 AM »
So I shoulda just sent 1 arc instead of 2 at that adjacent plant. :/

In the long run, it doesn't really matter. Probably arguments to be made for both sides. As your first planet, I guess when it matures in 50 days it'll be nice to see it has a decent sized population.

Do they absolutely need escorts?

Not really. Escort them if you're going close to someone hostile, but generally you're fine.

Also, should my merchant ships be with my arcs and with my war ships?

Arcs: nope, no need, other than a bit more population or to instantly try and buy up some steel to bring home. Military: maybe, if you're sending them far away then it might be nice to have an escort, but for internal trading between your own planets (and perhaps with a close neighbour, like Sacha) then nope.

Chenier

  • Exalted Emperor
  • ******
  • Posts: 8120
    • View Profile
Re: Dave's Galaxy
« Reply #1044: October 18, 2011, 02:13:17 AM »
How fast do ships travel? I've got a speed info, but that doesn't give me any ETA that I can understand. How can I know when a fleet will arrive to its destination?
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Vellos

  • Honourable King
  • *****
  • Posts: 3736
  • Stodgy Old Man in Training
    • View Profile
Re: Dave's Galaxy
« Reply #1045: October 18, 2011, 05:04:38 AM »
How fast do ships travel? I've got a speed info, but that doesn't give me any ETA that I can understand. How can I know when a fleet will arrive to its destination?

They accelerate to the midway point of a route, and decel afterwards.

Allow for days for travel around your empire, weeks for longer journeys.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

Nathan

  • Mighty Duke
  • ****
  • Posts: 713
    • View Profile
Re: Dave's Galaxy
« Reply #1046: October 18, 2011, 02:15:44 PM »
They accelerate to the midway point of a route, and decel afterwards.

As a pedant, I feel compelled to correct you here: they decelerate in order to stop on the planet. For long journeys, that may be weeks after the midway point. This is because maximum speed is 5.0 units a turn, so it's quite easy to reach that for some ships.

After a little bit of playing, you can usually take a decent guess about how long it'll take to reach somewhere with different fleets.

fodder

  • Mighty Duke
  • ****
  • Posts: 1977
    • View Profile
Re: Dave's Galaxy
« Reply #1047: October 18, 2011, 02:49:06 PM »
meh.. i've set up a route between home planet and the oil subsidy one.. what do they trade? anything but oil XD

guess i'll have to wait a while to see what happens
firefox

Adriddae

  • Noble Lord
  • ***
  • Posts: 250
    • View Profile
Re: Dave's Galaxy
« Reply #1048: October 18, 2011, 04:44:30 PM »
Today's Turn.

Dave Case dav3xor@gmail.com to daves-galaxy
   
show details 8:59 AM (1 hour ago)
   
Is probably going to run late, I have some travelling to do -- probably around 1-2pm PST.  Many many apologies.

Nathan

  • Mighty Duke
  • ****
  • Posts: 713
    • View Profile
Re: Dave's Galaxy
« Reply #1049: October 18, 2011, 06:46:07 PM »
meh.. i've set up a route between home planet and the oil subsidy one.. what do they trade? anything but oil XD

guess i'll have to wait a while to see what happens

Put Trade Incentives on the oil planet, then it'll sell :P That makes it ridiculously cheap and can make an epic profit everywhere.

Is probably going to run late, I have some travelling to do -- probably around 1-2pm PST.  Many many apologies.

Ahh.

I wonder why it isn't scripted to run at a set time every day :S