Author Topic: Dave's Galaxy  (Read 529637 times)

fodder

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Re: Dave's Galaxy
« Reply #1050: October 18, 2011, 07:32:52 PM »
could try that.. i killed trade incentive and sling shots in those planets as the pd one stopped working before..  guess i'll build it again...
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egamma

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Re: Dave's Galaxy
« Reply #1051: October 19, 2011, 02:04:48 AM »
I'm getting tired of playing Dave's Galaxy. 1661.9,1768.6 is my home planet.

Message me in-game (egamma) if you want to take over my planets and I'll drop defenses.

Chenier

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Re: Dave's Galaxy
« Reply #1052: October 19, 2011, 04:56:15 AM »
Why can't I build new arcs?
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Adriddae

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Re: Dave's Galaxy
« Reply #1053: October 19, 2011, 07:12:13 AM »
You might be lacking resources to build them. They cost quite a lot of steel (9000), which is a resource that you can't seem to get enough of.

Dav3xor

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Re: Dave's Galaxy
« Reply #1054: October 19, 2011, 08:51:38 AM »

I wonder why it isn't scripted to run at a set time every day :S

Hehe, it is scripted, but it failed this morning, 5 minutes before I had to get on a plane.  Transaction timeout.  The code for the turn is fine, it's the database letting me down.  Working on a fix.

More details on the mailing list, if you're interested.
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Dave of Dave's Galaxy

Nathan

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Re: Dave's Galaxy
« Reply #1055: October 19, 2011, 01:30:53 PM »
Transaction timeout.

What do you mean by that? I understand transaction times to be how long it takes to do something, so a timeout would be when the turn takes longer to run than you've set aside time for? As a temporary fix whilst you try to optimise the turn running code, could you not set the timeout time to be something ridiculously large? That way the turn might take a long time to run, but it wouldn't have to be done manually.

More details on the mailing list, if you're interested.

Yeah, I took a peek over there after posting :P

Chenier

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Re: Dave's Galaxy
« Reply #1056: October 19, 2011, 07:58:04 PM »
You might be lacking resources to build them. They cost quite a lot of steel (9000), which is a resource that you can't seem to get enough of.

It wasn't on the list for a while.

And now suddenly, I can build 2 more. So 2 more I built!

What happens if I send an arc to "colonize" an owned planet?
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Nathan

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Re: Dave's Galaxy
« Reply #1057: October 19, 2011, 08:40:50 PM »
What happens if I send an arc to "colonize" an owned planet?

It adds to the population of the planet.

Sacha

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Re: Dave's Galaxy
« Reply #1058: October 19, 2011, 09:14:29 PM »
And if you send one to a planet owned by someone else, it'll just sit there and do nothing.

Gustav Kuriga

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Re: Dave's Galaxy
« Reply #1059: October 20, 2011, 07:56:38 AM »
And if you send it to a planet owned by someone else you are at war with and there is fleet on it, it will be destroyed.

Chenier

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Re: Dave's Galaxy
« Reply #1060: October 20, 2011, 08:09:44 AM »
And if you send one to a planet owned by someone else, it'll just sit there and do nothing.

This is what I meant.

The rest is good to know too.

Thanks.
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Sacha

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Re: Dave's Galaxy
« Reply #1061: October 20, 2011, 02:48:45 PM »
Oh, forgot to mention, my buddy called off his fleets so you're relatively safe... for now :p

Gustav Kuriga

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Re: Dave's Galaxy
« Reply #1062: October 20, 2011, 05:02:22 PM »
Hey Dave, what would you do if I declared war on you and began taking your home planets?

Chenier

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Re: Dave's Galaxy
« Reply #1063: October 20, 2011, 05:52:32 PM »
Oh, forgot to mention, my buddy called off his fleets so you're relatively safe... for now :p

Can newbies be utterly crushed quickly even if they focus everything on building up defensive fleets?
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Gustav Kuriga

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Re: Dave's Galaxy
« Reply #1064: October 20, 2011, 05:59:49 PM »
Depends.