Author Topic: Dave's Galaxy  (Read 537283 times)

Gustav Kuriga

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Re: Dave's Galaxy
« Reply #1950: March 30, 2012, 01:47:10 AM »
I didn't know you were GundamMerc! Hi there neighbor! :D

Cuurz might disagree with your statement.... I had assumed he was inactive because I saw you invading his western colonies. I went to get in on the action only to discover that he wasn't inactive (and ran into more of DireKoala's fleets to boot.)

I consider my empire a mercantile power. We like to trade merchandise and count cash. When DireKoala destroyed several of our merchant fleets, that was basically our Pearl Harbor.

Now if only there were nuke's in this game....  >:(

Cuurz decided to declare war on me, not the other way around. I've sent him several messages, and he has declined any peace offers.

Qyasogk

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Re: Dave's Galaxy
« Reply #1951: March 30, 2012, 02:35:20 AM »
Cuurz decided to declare war on me, not the other way around. I've sent him several messages, and he has declined any peace offers.

Ah, well in that case.... Would you like some assistance?  8)

Gustav Kuriga

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Re: Dave's Galaxy
« Reply #1952: March 30, 2012, 02:38:25 AM »
Sure, why not? Gonna defeat him either way.

Nathan

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Re: Dave's Galaxy
« Reply #1953: March 30, 2012, 02:41:55 PM »
Bonus points to anyone that works out the account name.

De-Legro? :P

Maybe orgeL-eD?

Galle

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Re: Dave's Galaxy
« Reply #1954: March 30, 2012, 04:53:20 PM »
Running a 1000 planet empire without scripts is micromanagement hell.

Is anyone interested in posting their scripts?

Gustav Kuriga

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Re: Dave's Galaxy
« Reply #1955: March 30, 2012, 10:14:46 PM »
Eh... scripts are for those who don't care to put in the effort...

Galle

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Re: Dave's Galaxy
« Reply #1956: March 30, 2012, 11:28:27 PM »
Eh... scripts are for those who don't care to put in the effort...

Colour me guilty then. I don't have hours to waste per day building upgrades.

This game is unplayable for nonscriptmakers beyond a certain point.

Chenier

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Re: Dave's Galaxy
« Reply #1957: March 30, 2012, 11:57:36 PM »
Colour me guilty then. I don't have hours to waste per day building upgrades.

This game is unplayable for nonscriptmakers beyond a certain point.

If someone wants to show me a script to make all of my planets pump arcs to a common destination (and tell me how to use said script), I'm all ears.
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Qyasogk

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Re: Dave's Galaxy
« Reply #1958: March 31, 2012, 01:23:28 AM »
Colour me guilty then. I don't have hours to waste per day building upgrades.

This game is unplayable for nonscriptmakers beyond a certain point.

It all depends on how efficiently you run your empire. I have an empire just short of 1000 planets, not a single one of them has Mind Control and I've never used a script.


LilWolf

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Re: Dave's Galaxy
« Reply #1959: March 31, 2012, 01:33:06 AM »
It all depends on how efficiently you run your empire. I have an empire just short of 1000 planets, not a single one of them has Mind Control and I've never used a script.

Enjoy the starvation :)
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Kai

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Re: Dave's Galaxy
« Reply #1960: March 31, 2012, 06:06:06 AM »
It all depends on how efficiently you run your empire. I have an empire just short of 1000 planets, not a single one of them has Mind Control and I've never used a script.

1k is about the limit.

Sacha

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Re: Dave's Galaxy
« Reply #1961: March 31, 2012, 07:14:46 PM »
I'm approaching 1200 and I have to agree, it's unmanageable. At least 150 planets are using subsidies to get food. I have planets at level 130+ cause I'll forget I even have them. I'll even miss entire clusters of planets if they're a bit far from my main empire. Wars are a drag, since every  is either too small, weak, dead, inactive or far to have a fun fight. I've thought about quitting and starting fresh maybe, but I don't wanna just give up on 9 months of daily efforts to get there.

Also, I wanna keep my #3 spot on the money board :D

LilWolf

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Re: Dave's Galaxy
« Reply #1962: March 31, 2012, 07:26:18 PM »
I'm starting to lose stuff to Hierulf mainly because I don't want to spend 2-3 hours producing/moving ships from my planets. I suspect I'll lose to him pretty quickly since I don't have the luxury of scripting the tedious stuff.
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Qyasogk

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Re: Dave's Galaxy
« Reply #1963: April 01, 2012, 05:45:47 AM »
Enjoy the starvation :)

If you have planets that are starving then you're not doing a good job of managing your empire.

Enough farming colonies (not too many) + Enough Merchants ships (no bulkfreighters) = More than enough food for all my colonies.

But hey, you're the expert.  8)

Kai

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Re: Dave's Galaxy
« Reply #1964: April 01, 2012, 08:56:04 AM »
Or... you could write a very simple script that builds MC, and have 100% baller planets.