Author Topic: Adventurer Subclasses/New abilities  (Read 5488 times)

pcw27

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Adventurer Subclasses/New abilities
« Topic Start: August 26, 2019, 01:18:30 AM »
There's often been talk of new abilities for adventurers. Some get more traction than others. Traditionally the main things that are not happening are abilities that will encourage rampant killing of adventurers and abilities that just involve giving adventurers noble abilities. Even if it never happens these are always fun to talk about.

One that came to mind for me is an adventurer subclass called "cleric" or perhaps something else like "pastor" or maybe even "monk" basically anything that implies something less than a priest. The subclass is only open to adventurers who are a member of a religion. With this subclass they gain an ability by which they function as a shrine. It could be passive so whatever region they're in is automatically bestowed the same bonus that prevents follower loss. Or it could be an active ability where they have to expend hours to create the same benefit, perhaps when they do so they also gain some silver in donations, otherwise there'd be little incentive to preach. The idea is they only preach to inspire piety in existing followers but don't have the power to convert. They could also get a special ability that they can sleep for free in regions that have a temple. This could be an interesting way to give adventurers more to do in religions.

Another thought I've just had is "Bard". In addition to normal adventurer activities they can also "perform". They gain a small amount of silver and create a small moral and productivity bonus in the region.

One final idea, occultist, they automatically hear more rumors about witches and sages that come from a greater range away.