Author Topic: Adventurer Subclasses/New abilities  (Read 5544 times)

Leroux

  • Peasant
  • Posts: 8
    • View Profile
Re: Adventurer Subclasses/New abilities
« Topic Start: October 16, 2019, 05:30:42 PM »
What about subclasses that affect the chance of finding sages/wizards etc (So those that repair, sell scrolls etc)

Or

Proffessional Hunter - Requirement - A % of adventuring skill and gear - This subclass offers a reduction in time spent to hunt, so usually the time required to hunt goes up. This is reduced and you have a reduced chance of being 'wounded' and instead will be lightly wounded. However it reduces your chance of finding common and boring items when 'searching' for them.

Trinket Collector- Requirement - % of adv gear - This subclass offers you a better chance of finding itesm when searching for them, militia and wasting time is reduced in occurance and you have a higher chance of finding unique items. When clearing monster/undead lairs you have a chance of finding the buried treasures (on top of what you find), however you spend more time hunting.

Lone Wanderer - Requirement % of skill and gear - This subclass offers you the ability to travel quicker, (reduced travel time) you are able to mix into the masses and avoid paying tax (reduced chance of paying taxes, selling items , travel fee etc) Being a lone wanderer however you travel lightly (higher chance of being lightly wounded).

(Each subclass could have a drawback, like a critical failure e.i the collector while seasrching for items could be caught by militia and thrown into jail for wondering into a restricted area. The Hunter could get lost while travelling or spend longer travelling because they got lost., The wanderer could get taxed extra if they sneak into town.)

I dunno just some ideas that relate back to adventureus

Perhaps one that can keep low % unique items from deteritaing past a %