Author Topic: Rogue Prison GM  (Read 3531 times)

Rea Family

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Re: Rogue Prison GM
« Topic Start: November 21, 2019, 07:06:33 AM »
Even people rarely interact with their prisoners. I don't really see the point of this.

Why are they Judge then, jeez. Giving people hell is half the damn fun of being Judge.

As for the reason, I'm going to quote someone else here. "Any game mechanic that stops you from playing the game is bad, and needs to be reworked."

It's a prison. 
If you don't like staring at the walls, stop getting caught???

"I'm sorry you are not enjoying your stay in our prison, Is there something that I could do to make your stay more memorable???"

You find yourself practically drawn and quartered.  You loose 3/4 of each of your trained skills and should recover from your physical damage in a few weeks.  But on the bright side, the hospital food (that you are fed through a straw for the next couple of weeks) is MUCH better than that stuff back in the cells. 



You and I both know people don't get caught on purpose, prison sucks. At least getting half murdered give you something to RP with. "Oh, check out my scar, Skullcrusher the Bandit gave that to me, and one day, I'll take his head for it." "You lose 5% skill because your dominant hand was crushed," Again, no big deal, and you get lots of story hooks to play with.

As it stands, Rogue prison is devoid of any interaction, and interaction is what BM is about. Having someone write letters to the poor newbie that just walked into a horde of zombies, or the infil with bad rolls, or the moron chasing a heretic into an ambush is an easy way to give them something to do for the next few days. It doesn't even have to be high energy. Hell, in OT I'd just send each visitor a welcome letter. Many didn't reply, but those that did were great (again, not sure why you wouldn't interact with your prisoners, that's the point of the judge).