Author Topic: Lemuria Rennaisance- Old Battlemaster  (Read 1981 times)

Andrew

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Re: Lemuria Rennaisance- Old Battlemaster
« Topic Start: November 10, 2019, 08:16:56 AM »
The oldest build I have is from 2003, and I'd probably just use East Island from back then, which varies a fair bit from the current map. That said, making a new BM map might be within the scope of this, but it might contradict the concept of a Legacy BM, which historically only had EI.

I'll pre-face the rest of this with: all of this is just what I was planning, as I've not actually started coding this yet, and wasn't planning on starting on it until atleast after the next M&F update, which I'm hoping to push live this month.

With that established, I wasn't planning on making this a third branch of BM, as I don't have significant interest in developing BM directly for various reasons.

I was intending for it to be an entirely separate game for three main reasons: code security (I'd rather not introduce exploits to BM by adding effectively archaic functionality back), I don't have routine access to the BM server to maintain it if something goes wrong, and as I was planning on using it as an opportunity to rebuild BM in a framework so they can see how it might look and work. This last one primarily so we might take steps to explore alternatives or even move towards all of us using the same framework (and thus, increasing the ease of transition between projects).

It might get bug fixes, but it won't get further updates to the code. Besides being a proof-of-concept for BM in a framework, and refactored to support such, it'll exist as a "Hey, this is what BM was", but that's it. Functionally, to the user, exactly the same as BM'03 and how it worked.
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