Author Topic: Pets for adventurers  (Read 1014 times)

pcw27

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Pets for adventurers
« Topic Start: April 23, 2020, 08:44:10 AM »
This is an idea I've been playing around with. What if we made "pet" a special item type that provides a small bonus.

The first and most obvious one is a dog. The dog gives you a small bonus to your hunting and combat skills.

A crow gives you a bonus to your "adventurer" skill.

A cat gives you a bonus to spell-casting (since they can see in octarine)

This one might be a little much but a horse could give you a bonus to travel speed and combat.

An adventurer can have just one pet. Collecting them all and turning into a traveling petting zoo would be ridiculous. Maybe if we use the unique item code for pets they can also be named.

Now here's the tough part, your pet can die. Dogs and horses can be killed while hunting rogues. A crow can be killed by a predator while trying to find shinys for you. Finally when using a cat as a familiar for spellcasting there's a chance they'll become *ahem* part of the spell. Finally, any time a noble arrests an adventurer, they'll have the option to kill the adventurers's pet. Think of it. One day Johannes Wicker is just minding his own business then a mean noble beats him up and kills his dog. A few years and three recommendations later and he's back for revenge.

I think pets would provide a fun way to customize a little more. As long as their bonuses remain small there shouldn't be a risk of them seriously impacting gameplay.

CryptCypher

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Re: Pets for adventurers
« Reply #1: May 08, 2020, 01:36:06 PM »
Heh, lovely concept.
Apsu@Legends. BM: Yxevarii Auru'in, Grandmistress [Ruler;Priestess-Inquisitor] (Obia'Syela-BT); Sigrid Gudrun Auru'in, Avenging Exile of Xavax, Countess of Slimbar (Redhaven-EC);  Masalu Auru'in, Linguistically-Challenged Sumerian Death-Cultist (D'hara-DW)

PolarRaven

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Re: Pets for adventurers
« Reply #2: May 08, 2020, 07:08:47 PM »

The average commoner is not likely to "own" their own horse (maybe a dog). 
Another thought, is to maybe have horses and dogs available for "renting" in certain types of regions.
Maybe a fast horse (1.25->2.5 travel speed?) can be found in cities and towns and a good hunting dog (plus 10? to hunting/combat skill) in certain rurals.  (a pigeon to maybe help locate and corner sages and wizards?[a more accurate report of sages/wizards within 2-3 regions of the advy]might be tougher to code?)
Could be daily or weekly rentals. 
Some advies have the gold to spare and some do not.

Chamberlain

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Re: Pets for adventurers
« Reply #3: May 09, 2020, 02:32:27 AM »
My advise woulda been happy riding a goat...

pcw27

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Re: Pets for adventurers
« Reply #4: May 27, 2020, 04:22:56 PM »
The average commoner is not likely to "own" their own horse (maybe a dog). 
Another thought, is to maybe have horses and dogs available for "renting" in certain types of regions.
Maybe a fast horse (1.25->2.5 travel speed?) can be found in cities and towns and a good hunting dog (plus 10? to hunting/combat skill) in certain rurals.  (a pigeon to maybe help locate and corner sages and wizards?[a more accurate report of sages/wizards within 2-3 regions of the advy]might be tougher to code?)
Could be daily or weekly rentals. 
Some advies have the gold to spare and some do not.

Maybe advy's get a donkey. Then they can become Sancho Panza.