Author Topic: OOC power-gaming???  (Read 19009 times)

PolarRaven

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Re: OOC power-gaming???
« Topic Start: May 11, 2020, 03:35:13 AM »
This change is not specifically in regards to what happened on Beluaterra, but a response to what the developers of BattleMaster have collectively witnessed over sixteen (16) plus years of playing and watching and trying to improve the game.

If you believe you can make a better game, I encourage you to do so. The browser-based and strategy game ecosystems could use some more variety.

If you believe the admins and developers are pushing a hidden agenda, it's because we don't say often enough that we do these things because want people to enjoy the game. I apologize that we're not clearer on that.

Sorry to have put you on the "back burner" Andrew, but Gildre's reply was more in line with the ongoing conversation, so I felt it more appropriate to respond to his post first.
I haven't been around for the entire sixteen plus years, but I have been watching and playing BM for over ten years now. 

I certainly could not make a better game, mostly because I lack the programming skills required to make ANY game.
If I had those skills, I would have certainly volunteered long ago to help with the programming and development of BM.

To be clear, I did not specify "hidden" agenda.  My point was that he will do as he wishes (what he feels is best for the game) regardless of my opinion.

I understand that there can not be a game without those that are able (and willing) to program said game.
BUT, without some form of feedback from the players, it is hard to say whether or not your programming efforts are being effective.
You could program the most perfect game in the world, but if no players are interested in playing your perfect game, how good is the game you have made?

Player feedback is almost as important as the actual programming of the game itself.
Programmers who have the attitude of "this is how I programmed it so this is what you get" tend to not produce great games.
Even those programmers with the attitude of "if you can do better then make your own" tend to produce nothing more than mediocre games.

BattleMaster is a very complex game trying to meet the needs of various types of play styles.
There are anything from the warmongering tyrants who would prefer to only write "orders" for their realm to those that would rather sit in a city rolling out stories of "pretty flowers" without ever seeing a battle. 

A developer must weigh the opinions of ALL the players and gear their programming to meet the needs of as many of the different play styles as possible. 
OR
The developer can concentrate on what the developer wants to see in their game and explain to some of the players that they are playing the wrong game if that is how they want to play.
I believe that BattleMaster falls under the first description, though on occasion, the latter seems more prevalent in the decision making process.