Author Topic: Overarching alliance blocs, pile in and risk aversion  (Read 8752 times)

Cavendish2

  • Peasant
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What I would *really* like to see - and I suppose this is just a pipe dream - is to pick one island & turn off the ability to fine/ban nobles, and just see how characters react when they don't have the threat of a hatchet over their necks.

Just as a social experiment. I'm guessing you could learn from it the same way that MIT didn't put in sidewalks at first, and just watched where the grass got worn down, and then used those paths

I don't think you'd have the crazy chaos that everyone fears. i think you'd have a game where people were enjoying themselves a lot more