Author Topic: Road Repair?  (Read 2467 times)

Matthew Gagnon

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Road Repair?
« Topic Start: July 10, 2020, 02:38:34 PM »
What is the mechanism for roads to change? Obviously destroying infrastructure through war can damage them (although honestly in all my time here in the game I've only really tried to look or steal food and tear down buildings... does it happen as a side effect of that, or is there a "ruin the roads" option that I don't remember?) -- but I do not seem to understand how to repair them, or how it works.

I've been told by some people that they naturally repair themselves with population and production being high and restored, and that made sense to me. But I do have to say, in my experience, I'm not seeing that move much in Westgard, even in the regions that are at basically full population and full production. Are some regions simply unable to upgrade forever? Or is it meant to take an exhaustingly long time? Or are there things I can do to try to make it happen easier?

Sidenote: This might be something I might suggest as a feature request. I think investing in road infrastructure, even if expensive, is something that should be an option for Lords, Dukes and Rulers. Just imagining real history, and large scale building projects to build roads -- a lot of roads were slow, self created, etc... but a lot were direct and intentional mass buliding projects.

Gotta tell you, in Westgard, the roads have been so bad for so long even in our best regions, that I would absolutely sink some major cash in to repair them to make travel times less miserable. It really saps a lot of the fun out of things to just sit there waiting to move all the time.

Perhaps it could be a mechanism very similar to rebuilding and upgrading walls? That way it would take time, money, it would be a process, etc?

Just an idea, but one I like, because it would be nice to have a little control over that, especially if we have some capital reserves to improve the realm.