I will speak broadly - I have observed that the devs think very much like programmers and are trying to change the pieces of BM to work together for a certain outcome.
That doesn't work with games. The environment must be altered to incentivize playstyles, not discourage playstyles. Too often restrictions are placed which, while well-intentioned, are restrictions and make BM feel less like a game and more like a process that is performed.
For example, hinterlands is not a restriction, density caps are. I think there can be more done to incentivize realm shapes and sizes and how realms interact on their edges, but I think the dev team really needs to ask someone with experience in behaviour change techniques or similar experience how to go about making these changes.