Author Topic: Supplemental Update: Sparse Realm Penalties  (Read 1066 times)


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Supplemental Update: Sparse Realm Penalties
« Topic Start: September 08, 2020, 06:28:06 PM »
A supplemental update is going live with a few small fixes, noted below, and the introduction of penalties for realms below the density limit. The details of these penalties are as follows:
  • All regions in realms below the density limit that lack at least one knight, a Lord, or both will suffer small to moderate control penalties.
  • In such realms, up to three regions will suffer further penalties, with the regions being chosen by three criteria:
    • Number of neighbouring regions belonging to a realm above the density limit
    • Number of neighbouring rogue regions
    • Distance from capital
  • These regions will be ranked, with the furthest or most surrounded by high-density/rogue regions ranking highest, and the higher the rank among those three regions, the steeper the penalties.
  • Regions that fall within these three will also have significantly increased chances of revolt.
Given a few days to a week or so, this should resolve the issue of realms with "grandfathered-in" low densities.

Other minor fixes:
  • Bankers were, in rare circumstances, unable to access marketplaces in some of their realm's regions, even when within the realm. This has been fixed.
  • The remaining pieces of the additional voting options have been added. (Andrew says: "Wololo!")
  • The queue for ruler/admin OOC messages no longer shows up when it should not.
« Last Edit: September 08, 2020, 06:29:33 PM by Andrew »
Timothy Collett

"The only thing you can't trade for your heart's your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan