Author Topic: Let's Play the Colonial Adventurer!  (Read 46348 times)

egamma

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Re: Let's Play the Colonial Adventurer!
« Reply #120: June 29, 2011, 11:30:41 PM »
Shes...dead? But what about our grand scheme to take over the Colonies and put the portal stones together?

songqu88@gmail.com

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Re: Let's Play the Colonial Adventurer!
« Reply #121: June 30, 2011, 03:39:06 AM »
It appeared that interest was waning among the players here. So I figured we might as well cancel her like a failing series.

Hyral

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Re: Let's Play the Colonial Adventurer!
« Reply #122: July 09, 2011, 10:19:21 PM »
Heh! The little background guys are made of awesome :p As is Leia's "the beamers speak?!" face.

Gustav Kuriga

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Re: Let's Play the Colonial Adventurer!
« Reply #123: July 10, 2011, 07:30:56 AM »
Just so you know, a lack of replies can be misleading.

egamma

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Re: Let's Play the Colonial Adventurer!
« Reply #124: July 11, 2011, 04:52:00 AM »
Just so you know, a lack of replies can be misleading.

Yes--we were all waiting for you to say "okay, done with school, let's roll with Leia!"

songqu88@gmail.com

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Re: Let's Play the Colonial Adventurer!
« Reply #125: July 12, 2011, 07:22:10 PM »
Even less time from now on as I will be off to dedicate my life in the study of medicine in a few weeks.

Valast

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Re: Let's Play the Colonial Adventurer!
« Reply #126: October 26, 2011, 10:09:20 PM »
Anyone know if pausing a character removes them from all guilds?  I paused my adventurer and may have screwed up one heck of a story and opportunity in the process...

von_neumann

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Re: Let's Play the Colonial Adventurer!
« Reply #127: October 26, 2011, 10:36:55 PM »
I've paused characters and did not lose any guilds, but never an advy...
« Last Edit: October 26, 2011, 10:56:28 PM by von_neumann »

Gustav Kuriga

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Re: Let's Play the Colonial Adventurer!
« Reply #128: October 27, 2011, 07:42:22 AM »
The mythic, little known member of the dev team comes to the fore. What does he have to say? We should all listen, for this is a rare opportunity...


I'm joking. Nice to see you post. I'm not sure if advies lose guilds, I try not to play them.

Ketchum

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Re: Let's Play the Colonial Adventurer!
« Reply #129: October 27, 2011, 07:58:16 AM »
Seeing this thread, arouse my curiosity and interest to make an adventurer that "controlled" and "play dictated" by all forum people here. Maybe I consider doing same thing since it is not "illegal"  :D

I never paused an advy before either. Maybe someone who keep testing and experiment on this, can help out, such as developer?  ;)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

songqu88@gmail.com

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Re: Let's Play the Colonial Adventurer!
« Reply #130: December 04, 2011, 11:27:19 AM »
I have learned from this that timing of hours to getting responses is somewhat hard. Sometimes you are waiting with 16/0 time/fatigue for people to say something. Sometimes there are about 4 people saying 4 different things and you just got messed up by an alpha monster. In the end, you (me, in this case) can't make everyone happy, and in fact, you probably can't even make anyone happy.

Somra

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Re: Let's Play the Colonial Adventurer!
« Reply #131: December 06, 2011, 07:46:03 PM »
Probably easier to run it with a non-Advy, yeah.

..so, it's too late to ask you to lick the next noble you see?

songqu88@gmail.com

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Re: Let's Play the Colonial Adventurer!
« Reply #132: December 07, 2011, 06:37:56 PM »
Considering the character doesn't even exist anymore, yeah.