Author Topic: Priest game  (Read 3276 times)

Matthew Gagnon

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Priest game
« Topic Start: November 15, 2020, 03:24:50 PM »
A thought I have had, and forgive me if anyone else has ever suggested it.

Religion in BM is excruciating, and I think that one of the main reasons is that to play a priest, you essentially have to sacrifice one of your nobles, and their military capabilities and the like, and turn him into "an adventurer for religion."

While some people like that, most don't I think. While recruiting for a religion I created, that has been some of the most oft repeated reasons why people dont want to become priests: they just don't want to lose their warrior.

So here was my thought: what if priests became bonus characters, like adventureres?

In other words, you had your same number of nobles allowed as you always did, but the adventurers you are allowed to have are actually adventurers OR priests.

I have three adventurers now, and given that option I would probably maintain two priests and one adventurer if given the chance... maybe even three priests.

Ultimately it is a lack of clergy spreading the word that holds things back, and I think categorizing priests how we do now not only cannibalizes warmaking units for the priest game, it also just makes religion in general a much smaller part of a Medieval-ish life than it should be.

I think it would be an easy and productive change.