Author Topic: Worldbuilding - BattleMaster at its best  (Read 15652 times)

Bedwyr

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Re: Worldbuilding - BattleMaster at its best
« Topic Start: August 01, 2011, 09:07:46 PM »
Or, once the current coding pushes are done, I can bug Tom again about the idea of a human-led Invasion.  He seemed at least open to the idea, and that would pretty well fit the idea of coming up with a big, coherent story and then turning it over for gaming uses.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"