Author Topic: Punishments  (Read 11897 times)

Stue (DC)

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Re: Punishments
« Topic Start: August 17, 2011, 08:36:33 PM »
The fact that you can do something does not mean you will be successful at doing it. You use your hours, you take your chances. Like telling tales, recruiting volunteers is not supposed to be something on which you can rely on a regular basis.

And, as always, if the abilities of a particular class/subclass don't suit you, then don't be that class/subclass. That's why we have several different ones from which you ca choose.

I opened this thread in attempt to some general "punishments" spread game-wide, so it is not an issue of some particular option that annoys me and which should therefore be avoided.

I am just pointing to "double punishment" as I feel it - if there are no volunteers to pick, option should not appear; if option appears, at least some volunteers should be picked. One or two men mean nothing from "strategic" point of view, but unnecessary slap is avoided.

Or - that option should be open all the time, than picking none would make more sense.