Author Topic: Recruitment Center based on luck  (Read 713 times)

Brennaborg

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Recruitment Center based on luck
« Topic Start: November 26, 2023, 10:36:30 PM »
As a rural lord, I was asked to build a not crappy recruitment center. Luckily you can dismiss a proposed RC and get free options next turn. However, it is even then still a game of luck - favoring the player who is willing to spend months at his region. This is not very fun - especially since rural provinces do not have the odds in their favor.

I would like to propose something not based on luck.
- Units get a new stat: terrain. This gives them bonusses when fighting on certain terrain, based on their region of origin. Thus, archers from a woodland region will be more effective in the woods. Mixing simply takes a weighed average of the stats: if you mix 10 woodland archers who are 30% more effective in the woods with 10 mountain archers who are 20% more effective in the mountains, then the result will be 15% more effective in the woods and 10% more effective in the mountains.
- Building more of the same type recruitment center, will cause the new center to be more elite, having higher training. So building 4 archer RC's, will cause the last one to have the most elite archers from your region.
- If troops from higher level RC's are recruited, they will be quicker replenished if your lower level RC's have units available.
- Building more smithies will allow better armor and weapons.
- If soldiers from one of your RC's are drafted, you get 'military experience', boosting starting cohesion of soldiers from you RC's.
- Your vassal knights give boosts to RC's with soldiers of their unit type.

In short: make the quality of the RC's depend on in game situations instead of luck.