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That is a lot. How many GMs are working on it anyway?
There should be a way to delete/abandon proposed spells that have been rejected.
There's no such thing as precedents in this game. Everyone is learning the details as we go along, including the GMs.Which pretty much means I will be setting all spells to "proposed" one day and we will go through them again, and it'll probably be rejected with that very same reason then.
Which pretty much means I will be setting all spells to "proposed" one day and we will go through them again, and it'll probably be rejected with that very same reason then.
I lost a spell. It was going back and forth between rejected/reworked and it's now disappeared. I'm about 98% sure I didn't click the "give up" option and have convinced myself I'd see the latest iteration sitting with "reworked" beside it.Was called "The Madness", if that helps the dev hunt.
It appears as an 'active' spell in my lists, which means it has been accepted.
Huh. Ok. Must be a bug floating around in the code then. It's not in my list of "Spells You Know" and it's gone from "Spell Research".