Author Topic: Spells Feedback  (Read 52145 times)

Zakilevo

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Re: Spells Feedback
« Reply #135: September 28, 2011, 02:28:34 AM »
I have too many spells on the waiting list and not enough spells on my active spells...

Brant

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Re: Spells Feedback
« Reply #136: September 28, 2011, 03:44:13 AM »
I'm seeing so far it's much more costly to protect against a harm spell of roughly equal effect. 

For example:
There can be only one:  Power level required 8.
http://lemuria.org/SM3/info/view_spell/279

Since you'd be dead immediately after the spell is cast you'd have no chance to counter it's effect.   Since you'd need the same power level to counter (as per some of my feedback on my spell submissions)  and it would have to effect the same size target, those parts of the protection spell and the harm spell would be equal, power level wise.  The problem is that with the duration 1 insta kill spell, you shouldn't get a chance to counter it after it's cast.   The protect spell needs to be in place already, meaning a duration of at least 2+.

I suggest a multiplier modification to power level based on intent.   Harm  * 2, Protect / 2 ... or something along those line.   Haven't really thought it out much.

Zakilevo

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Re: Spells Feedback
« Reply #137: September 28, 2011, 04:14:57 AM »
If whoever fails with shifting my spontaneous magics, I will just write my own. I am seeing some people just subtracting numbers instead of shifting them. Or people just not responding to spontaneous magics.

Tom

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Re: Spells Feedback
« Reply #138: September 28, 2011, 09:29:58 AM »
I'm seeing so far it's much more costly to protect against a harm spell of roughly equal effect. 

Correct. However, one protection spell can protect against multiple attack spells.

I've not yet written down the rules, but my thoughts go roughly like this:

Each level of Effect in a protective spell, will reduce the Effect of attack spells by one. So an Effect-1 spell would be enough to reduce a spell like "There Can be only One" to non-lethal.
However, each attack with an equal or higher Effect would also reduce the Effect of the protective spell by 1. So the above example, that protection would be cheap (1-2-2 = PL 4) but only prevent 1 attack, and you'd still be seriously injured. But the really powerful defenses (say, 5-2-3 - PL 30) would last you quite a bit - all attacks would be blocked completely, and only Effect 5 attacks would reduce its strength.

Zakilevo

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Re: Spells Feedback
« Reply #139: September 28, 2011, 09:38:43 AM »
How about spell duration of protection spells = number of spells it can neglect? Of course following your reducing effect of spell rule.

Tom

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Re: Spells Feedback
« Reply #140: September 28, 2011, 01:03:17 PM »
How about spell duration of protection spells = number of spells it can neglect? Of course following your reducing effect of spell rule.

But that would make them even less powerful. Right now, a duration 3 protection spell will be really good for a long time, much longer than 3 attacks.

Plus, I'd rather not make special exceptions for types of magic.


Anaris

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Re: Spells Feedback
« Reply #141: October 03, 2011, 06:33:30 PM »
I got my Biofeedback spell rejected with the note "Unclear why this is water/ice/cold and not body." 

I thought I recalled Tom saying that blood fell under the Water base.  The Biofeedback spell specifically manipulates the blood within the body.

If that doesn't work, then I guess I can resubmit it as Body, but that does mean that it's much less useful for a Water-focused spellcaster :-\
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Nathan

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Re: Spells Feedback
« Reply #142: October 03, 2011, 06:50:04 PM »
If that doesn't work, then I guess I can resubmit it as Body, but that does mean that it's much less useful for a Water-focused spellcaster :-\

And much more useful for a lucky Body-focused spellcaster :D

Tom

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Re: Spells Feedback
« Reply #143: October 03, 2011, 09:50:23 PM »
I thought I recalled Tom saying that blood fell under the Water base.  The Biofeedback spell specifically manipulates the blood within the body.

I can't remember ever saying that. We are playing in a pre-scientific world, the body would be considered as a unit there, not divided up into its parts.

Anaris

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Re: Spells Feedback
« Reply #144: October 03, 2011, 09:56:30 PM »
I can't remember ever saying that. We are playing in a pre-scientific world, the body would be considered as a unit there, not divided up into its parts.

OK. Darn.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Zakilevo

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Re: Spells Feedback
« Reply #145: October 04, 2011, 05:37:38 AM »
Tom said water = fluid though. Maybe once the blood is out of the body, you might be able to control that with water base.

Tom

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Re: Spells Feedback
« Reply #146: October 04, 2011, 09:55:26 AM »
Tom said water = fluid though. Maybe once the blood is out of the body, you might be able to control that with water base.

Yes, that would certainly work. Once it's left the body, it definitely doesn't fall under Body anymore.

Anaris

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Re: Spells Feedback
« Reply #147: October 04, 2011, 03:04:29 PM »
Yes, that would certainly work. Once it's left the body, it definitely doesn't fall under Body anymore.

What about right at the boundary—that is, as it's leaving a wound? Could it be stopped there using a Water base, thus forcing the blood behind to stay in and clot?
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Tom

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Re: Spells Feedback
« Reply #148: October 04, 2011, 05:17:21 PM »
What about right at the boundary—that is, as it's leaving a wound? Could it be stopped there using a Water base, thus forcing the blood behind to stay in and clot?

Tim at his best... being anal about borderline cases. :-)

SM is a roleplaying game, so basically the always-correct answer is "it depends". The big principle is Intention - magic is an art of the mind. so if you intend for the spell to have a healing effect on your body by stopping the blood flow out, then it's a Heal/Body spell. If, on the other hand, you want to sculp red-coloured ice sculptures out of your own blood, it would be a Control/Water spell. :-)

Anaris

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Re: Spells Feedback
« Reply #149: October 04, 2011, 05:23:29 PM »
Tim at his best... being anal about borderline cases. :-)

Heh, it's why I'm good at finding the bugs ;D

Quote
SM is a roleplaying game, so basically the always-correct answer is "it depends". The big principle is Intention - magic is an art of the mind. so if you intend for the spell to have a healing effect on your body by stopping the blood flow out, then it's a Heal/Body spell. If, on the other hand, you want to sculp red-coloured ice sculptures out of your own blood, it would be a Control/Water spell. :-)

OK.  Gotcha.  I will try and think more in terms of intent, and less in terms of modern knowledge and mechanics, when designing further spells.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan