Author Topic: New Estate System  (Read 115485 times)

Indirik

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Re: New Estate System
« Reply #75: September 10, 2011, 06:23:06 PM »
And how are duchies going to be called? Right now, the name of the duchy is its city or stronghold. But since duchies will be tied to people instead of regions, what will determine the name?
The ruler enters the duchy name when it is created. It should be something that goes nicely with "duchy of ... ", as that is how it is referred in-game. Once the duhy is created, the name cannot be changed. (Although I think it would be nice if they could, perhaps within some restrictions.)
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Telrunya

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Re: New Estate System
« Reply #76: September 10, 2011, 06:24:49 PM »
Quote
Which brings me to another question: how will lords of cities be called? What will their titles be?

Wasn't yet decided.

And how are duchies going to be called? Right now, the name of the duchy is its city or stronghold. But since duchies will be tied to people instead of regions, what will determine the name?

When the Duchy is created, the Ruler can name it.

Indirik

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Re: New Estate System
« Reply #77: September 10, 2011, 06:25:02 PM »
Which brings me to another question: how will lords of cities be called? What will their titles be?
Not yet determined. I suggested that lords of strongholds be called "Commander", like all dukes used to be called. When the system goes live on Testing, they may still be called Dukes.

If you have any suggestions, let us know.
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Revan

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Re: New Estate System
« Reply #78: September 10, 2011, 06:34:04 PM »
Estates have no settings. The only thing you can do with an estate right now is to claim it or abandon it.

Estates have no effects on any region stats in any way.

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Zakilevo

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Re: New Estate System
« Reply #79: September 10, 2011, 06:39:38 PM »
I don't have to deal with lazy people anymore!

fodder

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Re: New Estate System
« Reply #80: September 10, 2011, 06:40:04 PM »
I'm in heaven.

it also means you can't use it to bump taxes...
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Nathan

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Re: New Estate System
« Reply #81: September 10, 2011, 06:48:25 PM »
Which brings me to another question: how will lords of cities be called? What will their titles be?
If you have any suggestions, let us know.

Let the realm name them? Default to Commander if a name isn't chosen.

Madina uses Governor, which we think fits nicely.

Revan

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Re: New Estate System
« Reply #82: September 10, 2011, 06:53:43 PM »
it also means you can't use it to bump taxes...

Hahaha, your serious? It's fairly hard to miss something you've never, ever been able to do. The only tears I'll shed for the current estate system will be tears of joy when it's finally deactivated on stable! >.<

fodder

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Re: New Estate System
« Reply #83: September 10, 2011, 06:56:59 PM »
i used it just fine to bump taxes. ymmv :)
firefox

Chenier

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Re: New Estate System
« Reply #84: September 10, 2011, 07:12:11 PM »
If you have any suggestions, let us know.


Let the realm name them? Default to Commander if a name isn't chosen.

Madina uses Governor, which we think fits nicely.

Would be interesting to let the realm name them. Many cultures had different titles for people who ruled cities, and various realms attempt to emulate various cultures.

I'm guessing Madina will soon have a "Duchy of Cearwyn". And that many realms will soon have many less dukes. Could prove interesting, to see realms where almost everyone are dukes and other large realms where one duke lords over many cities. We'll have to see how it plays out, though.

If duchies are tied to people, what happens if that person leaves? Can someone else be made the duke? Does that mean you could end up with duchies that have neither regions nor nobles in them?
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fodder

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Re: New Estate System
« Reply #85: September 10, 2011, 07:30:22 PM »
will duchies (or their names) be shown on some of the maps? at least the current system is anchored... you can just about imagine the duchy of grehk, for example, eventually migrate all the way off to the north west corner of bt.

granted it'll still listed in realm details

------------
will tax still be received in gold when inside duchy?

will huge duchies get some sort of inefficiency penalties?
« Last Edit: September 10, 2011, 07:50:05 PM by fodder »
firefox

Shizzle

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Re: New Estate System
« Reply #86: September 10, 2011, 08:31:16 PM »
If I get it right, the Ruler will only get money by taxing the Dukes. This would encourage having as many duchies as possible?

Tom

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Re: New Estate System
« Reply #87: September 10, 2011, 08:53:01 PM »
And how are duchies going to be called? Right now, the name of the duchy is its city or stronghold. But since duchies will be tied to people instead of regions, what will determine the name?

The ruler can choose a name when he creates a new duchy.

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Re: New Estate System
« Reply #88: September 10, 2011, 09:29:32 PM »
If I get it right, the Ruler will only get money by taxing the Dukes. This would encourage having as many duchies as possible?

No. If the Ruler has 10 dukes, that means that 10 people will click the protest link when he raises the realm tax. If the ruler has 2 dukes, that means that only 2 people will click the protest link. (Yes, I know, the dukes could get those under them to protest...)

Let me provide an example:

Duchy1 200 gold Duke 160 gold Ruler 40 gold
Duchy2 200 gold Duke 160 gold Ruler 40 gold
Total    400 gold Dukes 320 gold Ruler 80 gold

Or, let's say the duchies get split in half:

Duchy1 100 gold Duke 80 gold Ruler 20 gold
Duchy2 100 gold Duke 80 gold Ruler 20 gold
Duchy3 100 gold Duke 80 gold Ruler 20 gold
Duchy4 100 gold Duke 80 gold Ruler 20 gold
Total    400 gold Dukes 320 gold Ruler 80 gold

See? It's the same either way. It all depends on the realm share and duchy share.

Chenier

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Re: New Estate System
« Reply #89: September 10, 2011, 09:31:50 PM »
Just wondering, but if it's possible to have duchies composed of basically anything, why have a restriction that they can only be created in C/S/T? Wouldn't a better alternative limit be that you can't create more duchies than you have C/S/Ts? If there is a limit to be had, that is. Otherwise it's just asking people to do a lot of tinkering to get what they want. I can see this new system being used for cases where realms are absorbed by others, or when new realms are being prepared.

But as others asked, where do the other council positions fit in all of this?
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