Author Topic: New Estate System  (Read 115465 times)

Chenier

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Re: New Estate System
« Reply #375: October 02, 2011, 11:53:14 PM »
It sounds like you have an optimism for pessimism... wouldnt it take far more coding to do that?

I think it would be quite simple to code such caps, actually. And since estate needs varied according to region type (my rural with less peasants and income than my city required more estates), it would appear plausible that the new system also integrate a similar factor.
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Ramiel

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Re: New Estate System
« Reply #376: October 02, 2011, 11:54:27 PM »
I think it would be quite simple to code such caps, actually. And since estate needs varied according to region type (my rural with less peasants and income than my city required more estates), it would appear plausible that the new system also integrate a similar factor.

Hang on... how does that work? Dont cities by virtue of being full of filthy peasants need more estates? o.0
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Chenier

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Re: New Estate System
« Reply #377: October 02, 2011, 11:57:24 PM »
Hang on... how does that work? Dont cities by virtue of being full of filthy peasants need more estates? o.0

In the old system, they required less estates per population. Therefore, smaller cities required less estates than large rurals.
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Tom

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Re: New Estate System
« Reply #378: October 03, 2011, 03:55:56 AM »
It sounds like you have an optimism for pessimism... wouldnt it take far more coding to do that?

It's reasonably straighforward. The code is about 12 lines. :-)

JPierreD

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Re: New Estate System
« Reply #379: October 03, 2011, 04:47:46 AM »
Why are you comparing max estate size with min estate size? They might not follow the same rules.

I am pretty certain the min estate sizes also vary, but don't remember the exact values.
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JPierreD

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Re: New Estate System
« Reply #380: October 03, 2011, 06:41:35 AM »
When Torpius, noble of Luria Nova, goes to see the region of Smokey Hills, the recently TOed Imperial Region, he gets this:

http://battlemaster.org/testing/RegionDetails.php?ID=147

Fatal error: Call to a member function getName() on a non-object in /var/battlemaster/live/testing/RegionDetails.php on line 407
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

Chenier

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Re: New Estate System
« Reply #381: October 03, 2011, 07:04:43 AM »
When Torpius, noble of Luria Nova, goes to see the region of Smokey Hills, the recently TOed Imperial Region, he gets this:

http://battlemaster.org/testing/RegionDetails.php?ID=147

Fatal error: Call to a member function getName() on a non-object in /var/battlemaster/live/testing/RegionDetails.php on line 407

Same.

We also get that while scouting rogue regions.
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Tom

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Re: New Estate System
« Reply #382: October 03, 2011, 03:05:10 PM »
this is probably one of those regions that don't have a duchy, right?

need to fix that... urgently...


Anaris

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Re: New Estate System
« Reply #383: October 03, 2011, 03:08:44 PM »
this is probably one of those regions that don't have a duchy, right?

need to fix that... urgently...

Yes, and there appear to be quite a few of them.
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Tom

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Re: New Estate System
« Reply #384: October 03, 2011, 03:59:44 PM »
oh... actually... most rogue regions will not have a duchy. Doh.


Chenier

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Re: New Estate System
« Reply #385: October 03, 2011, 05:52:29 PM »
Yup, newly TOed region doesn't have a duchy and has this problem. It also doesn't actually show anywhere in the realm pages. Rogue regions don't have duchies, and so that error shows up when we try to scout them.
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Geronus

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Re: New Estate System
« Reply #386: October 04, 2011, 10:02:34 PM »
oh... actually... most rogue regions will not have a duchy. Doh.

Another note - regions without Duchy don't show up under 'Realm and Regions'.

Tom

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Re: New Estate System
« Reply #387: October 04, 2011, 11:03:14 PM »
Another note - regions without Duchy don't show up under 'Realm and Regions'.

yes, I realize that. It's not a bug. The bug is that it doesn't have a duchy when it should.

Jens Namtrah

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Re: New Estate System
« Reply #388: October 05, 2011, 11:42:14 PM »
small bug - my char switched to a new region, but still has the signature of "Knight of Sulorte" (his previous region).

the Realm Hierarchy shows him correctly

also, his personal pages says:

"You are currently

    * a knight of Sulorte
    * a member of Luria Nova

As such, you owe your allegiance to your local lord (Philip Drago, Viscount of Sulorte)."
« Last Edit: October 06, 2011, 12:21:00 AM by Jens Namtrah »

Indirik

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Re: New Estate System
« Reply #389: October 06, 2011, 05:52:25 PM »
We're having a problem with automatic allegiance fixes removing a noble from our realm:

Quote
Noble Joins the Realm   (1 day, 21 hours ago)

Wesley A. Cunningham has joined your realm. He used to be a noble of Astrum.

Noble left the realm   (1 day, 8 hours ago)

Automatic allegiances fix (Wesley A.)
Noble Joins the Realm   (23 hours, 25 minutes ago)

Wesley A. Cunningham has joined your realm. He used to be a noble of Astrum.
Noble left the realm   (8 hours, 48 minutes ago)

Automatic allegiances fix (Wesley A.)

This is the player:
http://battlemaster.org/UserDetails.php?ID=32651

Someone talked to him about it, and he stated he had not intended to return to Morek, and did not know why it was happening.
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